February 19, 2020, 02:33 (GMT) |
BLI_math: unify zero area checks for barycentric weight calculation This applies the change from T73348 fix to related functions. Instead of checking against an epsilon to avoid divide by zero, perform the division and check the result is finite. This is needed since small faces can have an area under 'FLT_EPSILON', and dividing by values close to zero can result in 'inf'. |
February 19, 2020, 01:27 (GMT) |
EEVEE: Color Ramp Ease Optimisation This patch provides an optimisation for Ease (Smoothstep) setting in the color ramp node. This optimisation exists already for Constant and Linear modes. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6880 |
February 19, 2020, 00:57 (GMT) |
DRW: New High Quality Normal & Tangent extract This patch adds a dedicated path to extract 16bit normals instead of packing them into 10bits/comp. The tangents are also packed to 10bits/comp if not using the new High Quality Normal option. Fix T61024 Degraded texture shading on dense meshes Reviewed By: brecht Differential Revision: https://developer.blender.org/D6614 |
February 18, 2020, 19:05 (GMT) |
GPencil: Fix extract palette from vertex color bug with linear colors The extract was not converting linear into sRGB for palettes. Also added missing menu option in Materials menu. |
Revision 260aab8 by Bastien Montagne (undo-experiments-swap-reread-datablocks, uuid-undo-experiments-swap-reread-datablocks) February 18, 2020, 17:38 (GMT) |
Merge branch 'undo-experiments' into undo-experiments-swap-reread-datablocks |
Revision 01746bd by Bastien Montagne (undo-experiments, undo-experiments-swap-reread-datablocks, uuid-undo-experiments, uuid-undo-experiments-swap-reread-datablocks) February 18, 2020, 17:35 (GMT) |
Merge branch 'id-ensure-unique-memory-address' into undo-experiments |
Revision 767c389 by Bastien Montagne (id-ensure-unique-memory-address, undo-experiments, undo-experiments-swap-reread-datablocks, uuid-undo-experiments, uuid-undo-experiments-swap-reread-datablocks) February 18, 2020, 17:35 (GMT) |
Merge branch 'readfile-rework-refcount-handling' into id-ensure-unique-memory-address |
Revision ac346fd by Bastien Montagne (id-ensure-unique-memory-address, readfile-rework-refcount-handling, undo-experiments, undo-experiments-swap-reread-datablocks, uuid-undo-experiments, uuid-undo-experiments-swap-reread-datablocks) February 18, 2020, 17:27 (GMT) |
Merge branch 'master' into readfile-rework-refcount-handling |
February 18, 2020, 17:20 (GMT) |
GPU: Fix huge performance regression regarding instancing Under some circumstances, MultiDrawIndirect was disabled to improve perf. of average scene. But this conflicted with the normal instancing buffer filling if only 1 or 2 instances were needed to fill the buffer. All consecutive drawcalls could not be batched together and performance would degrade rapidly. This patch make my instance test scene go from 11fps back to 40fps where it should have been. |
February 18, 2020, 17:20 (GMT) |
GPU: Limit Mesa workaround to older version |
February 18, 2020, 17:14 (GMT) |
Modifiers: UVWarp modifier add invert vgroup option Adds the invert vgroup option to the UVWarp modifier. Adds a flag and char padding to the DNA. Differential Revision: https://developer.blender.org/D6841 |
February 18, 2020, 17:09 (GMT) |
Modifiers: Bevel modifier add invert vgroup option Adds the invert vgroup option to the Bevel modifier. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D6845 |
February 18, 2020, 17:05 (GMT) |
Fix crash loading .blend file saved with Blender 2.25 pathJumper.blend from 2.25 release demo files in demos225.zip |
February 18, 2020, 16:23 (GMT) |
Modifiers: Explode modifier add invert vgroup option Adds the invert vgroup option to the Explode modifier. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D6844 |
February 18, 2020, 16:11 (GMT) |
Fix Cycles fluid motion blur not working after recent refactor This also re-enables the fluid motion blur test. |
February 18, 2020, 16:07 (GMT) |
Sculpt: Update red cursor color Some users reported that the previous red color of the cursor was too saturated and that can be distracting. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6828 |
February 18, 2020, 15:57 (GMT) |
Modifiers: Laplacian Deform modifier add invert vgroup option Adds the invert vgroup option to the Laplacian Deform modifier. Differential Revision: https://developer.blender.org/D6843 |
February 18, 2020, 15:56 (GMT) |
EEVEE: Fix default material disappearing when SSRefraction is enabled |
February 18, 2020, 15:53 (GMT) |
Fix T73105: Use Magnify instead of Pinch in the brush context menu This matches the name in the properties panel for the Blob and Snake Hook brushes Reviewed By: brecht Maniphest Tasks: T73105 Differential Revision: https://developer.blender.org/D6805 |
February 18, 2020, 15:53 (GMT) |
Sculpt: Fix slide relax cursor color Slide/Relax is a deform tool, so the color should be yellow. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6827 |
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