January 14, 2020, 10:59 (GMT) |
Merge branch 'master' into greasepencil-object |
January 14, 2020, 10:56 (GMT) |
Use index to get evaluated frame |
January 14, 2020, 10:33 (GMT) |
Split triangulation calculation |
January 14, 2020, 10:08 (GMT) |
Cleanup: clarify comments |
January 14, 2020, 10:03 (GMT) |
Fix T72063: Workbench Sculpt Render When sculpting and doing a image render the workbench used the sculpt batch what is created by a different GPU context and would not show up. In debug builds an assert for this case is checked. I rechecked all `use_sculpt_pbvh` that it also checked if it was rendering. Only the workbench deferred didn't do this for the default render mode. With this change the user can render a workbench render directly from sculpt mode. |
January 14, 2020, 10:02 (GMT) |
Cleanup: Split assign pointers |
January 14, 2020, 06:12 (GMT) |
Merge branch 'blender-v2.82-release' |
January 14, 2020, 06:11 (GMT) |
Fix T70273: Auto-keyframe ignored by gizmos |
January 14, 2020, 06:06 (GMT) |
Merge branch 'blender-v2.82-release' |
January 14, 2020, 06:05 (GMT) |
Cleanup: move property auto-keyframing to a generic API function Prepare to call this from gizmos. |
January 13, 2020, 17:56 (GMT) |
Fluid: Updated Mantaflow source files The memory leak described in T72498 has been fixed in Mantaflow, the updated files should reflect this in Blender. |
January 13, 2020, 17:29 (GMT) |
Fix T71200: Build curve geometry in one piece Currently a curve's beveled geometry is built with duplicate geometry along the seams between the "front," "back," etc, sections of the curve. This builds them in one piece, resulting in smooth geometry. Other than the duplicate geometry, the vertex positions are the same as before. Reviewed By: campbellbarton, mano-wii Differential Revision: https://developer.blender.org/D6562 |
January 13, 2020, 17:15 (GMT) |
Merge branch 'blender-v2.82-release' |
January 13, 2020, 17:12 (GMT) |
Fix T71329: Bevel: Don't drop offsets to 'in plane' faces offset_meet creates offset lines that can't be directly intersected, so the average of the points on each offset line is 'dropped' onto the faces around the beveled vertex, which can depend on where the loop starts. This fix skips faces with the same normals as the "in plane" faces from build_boundary. Reviewed By: howardt Differential Revision: https://developer.blender.org/D6521 |
January 13, 2020, 17:10 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
January 13, 2020, 17:09 (GMT) |
Merge branch 'master' into greasepencil-object |
January 13, 2020, 16:47 (GMT) |
Fix T72094: Multiple snap targets don't work when Increment is enabled The `poll_modal_item` was too restrictive. `!validSnap(t)` already solves these cases, but for better readability (and efficiency), I found it best to keep the `tsnap.mode` test. |
January 13, 2020, 16:40 (GMT) |
Fix T72152 DRW_debug_sphere Not Working After Overlay Refactor |
January 13, 2020, 16:29 (GMT) |
Fix T73044 Crash in UV editor when changing UV selection modes Thanks to @campbellbarton for the fix. |
January 13, 2020, 15:53 (GMT) |
Fix T72957 Crash using Eye dropper in Edit mode with X-ray |
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Master Commits
MiikaHweb | 2003-2021