Blender Git Commit Log

All Blender Git commits.

Page: 1947 / 8462

January 13, 2020, 03:59 (GMT)
Cleanup: remove unused GPU_texture_from_preview function
Revision f6aac92 by Luca Rood (master)
January 12, 2020, 16:27 (GMT)
Merge branch 'blender-v2.82-release'
Revision 0ef881c by Luca Rood (master)
January 12, 2020, 16:23 (GMT)
Fix T71620: broken particle collisions due to rB0666ece2e2f9

An optimisation in the collision system for cloth (static collisions),
broke the particle collisions, as they take motion into account. This
restores the moving BVH required for the particle collisions, while
keeping the optimisation for the cloth collisions.

Reviewed By: mano-wii

Maniphest Tasks: T71620

Differential Revision: https://developer.blender.org/D6560
January 12, 2020, 12:08 (GMT)
Minimum process working but very slow
January 12, 2020, 12:08 (GMT)
GPencil: Test to move cache to datablock

This move the cache and assign orig pointers to Stroke and Points
January 12, 2020, 09:04 (GMT)
GPencil: Fix missing Vertex Top options in texture material

January 12, 2020, 08:57 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
January 12, 2020, 08:56 (GMT)
Merge branch 'master' into greasepencil-object
January 11, 2020, 23:40 (GMT)
GPencil: Refactor: Remove per layer random color jitter in wireframe

This is barely noticeable and makes it more confusing than anything in the
code. It's also faster and follow solid mode more closely.
January 11, 2020, 19:28 (GMT)
GPencil: Refactor: Fix gradient behavior in texture color mode
January 11, 2020, 19:27 (GMT)
GPencil: Refactor: Make Texture UV transform behave like normal 3D ones

Meaning we apply location then rotation then scale. This makes positioning
using the parameters easier.

Also since the gradients now use the same UV space, we can reuse the same
properties for the transform.
January 11, 2020, 18:37 (GMT)
GPencil: Fix vertex color draw tool color blending

This removes the darkened color artifacts due to incorect alpha blending.
January 11, 2020, 18:36 (GMT)
GPencil: Refactor: Add fill vertex color suppport

This is a waste of GPU memory tho. It is duplicated for each gp points.

A better approach would be to store a per stroke data that we could fetch
using a stroke id.
January 11, 2020, 16:19 (GMT)
GPencil: Rename mix_color to vert_color

Also renamed mix_color_fill to vert_color_fill
January 11, 2020, 16:15 (GMT)
cleanup dead node elimination
January 11, 2020, 15:41 (GMT)
GPencil: Refactor: Enable Vertex color mode in vertex paint

This is to follow the same behavior as meshes.
January 11, 2020, 15:35 (GMT)
remove unused nodes optimization
January 11, 2020, 15:12 (GMT)
GPencil: Refactor: Fix is_render flag

This should fix VFX toggling for render mode only.
January 11, 2020, 15:12 (GMT)
GPencil: Refactor: Support solid mode color modes

This should be a 1:1 feature parity with what the workbench do with meshes
objects.
January 11, 2020, 15:09 (GMT)
give nodes and sockets an id again
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021