December 30, 2019, 14:07 (GMT) |
December 30, 2019, 12:42 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 30, 2019, 12:41 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision 4e0c2a8 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 30, 2019, 12:35 (GMT) |
Merge branch 'master' into functions |
December 30, 2019, 12:34 (GMT) |
Fix T72788: Crash Edit Custom Bone Object In a recent refactor we splitted the lines extractor in `extract_lines` and `extract_lines_loose`. When an object is in edit mode the extracted lines loose also had to include a dummy bmesh edge iterator. This change adds this missing dummy method. Reviewed By: antoniov Differential Revision: https://developer.blender.org/D6499 |
December 30, 2019, 10:18 (GMT) |
Cleanup: Add missing space line |
December 30, 2019, 10:17 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 30, 2019, 10:17 (GMT) |
Merge branch 'master' into greasepencil-object |
December 30, 2019, 10:15 (GMT) |
GPencil: Fix Transform Fill toolbar and menu This was removed by error in a merge |
December 30, 2019, 08:22 (GMT) |
Tracking: Selection Crash Blender crashes when selecting a marker in the 3d viewport that is from the non active scene camera. This patch will solve this crash, but introduced a new scenario that isn't thought out. In the new scenario it is still hard to select a marker via the 3d viewport. I would expect that when selecting a marker in this case would select the camera where the marker belongs to and select the marker that is under the mouse button. Reviewed By: Sergey Sharybin Differential Revision: https://developer.blender.org/D6360 |
December 28, 2019, 12:30 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 28, 2019, 12:30 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision 04c0c92 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 28, 2019, 12:28 (GMT) |
use less generic tbb include |
Revision ad58b62 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 28, 2019, 11:23 (GMT) |
make surface hooks work in function deform/points modifiers |
Revision d7f18db by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 28, 2019, 11:13 (GMT) |
fix evaluation of single input math function with constant input |
Revision 1eca32b by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 28, 2019, 10:29 (GMT) |
improve usage of TBB |
Revision 4601ea8 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 28, 2019, 10:13 (GMT) |
Merge branch 'master' into functions |
December 27, 2019, 20:38 (GMT) |
UI: Remove leftover look dev (rename to HDRI preview) In Blender 2.81 Look Dev was renamed to Material Preview also the old look dev HDRIs could also be used in both cycles and eevee. A more generic name was need. |
December 27, 2019, 16:40 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 27, 2019, 16:39 (GMT) |
Merge branch 'master' into greasepencil-object |
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Master Commits
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