December 17, 2019, 15:22 (GMT) |
GPencil: Hide Stroke panel for tools not equal to DRAW |
December 17, 2019, 14:58 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 17, 2019, 14:57 (GMT) |
Merge branch 'master' into greasepencil-object |
December 17, 2019, 14:55 (GMT) |
UI: Prevent crash when opening file browser with mouse not in window When the mouse is not inside the Blender window, `CTX_wm_area(C)` returns `NULL`, but this wasn't checked for. |
December 17, 2019, 14:22 (GMT) |
Fix T68665: FCurve group disappear on Curve/Surface object data When going from EDIT to OBJECT mode, Blender updates the object data from the edit-mode data. This took care of renaming FCurves that animate Curve control points when control points are added/removed, but this didn't keep the FCurve groups intact. Since the FCurve groups are tightly connected to the Action channels, it's hard to keep the group pointers intact during this process. Instead of making the code even more complex in an attempt to do that, I implemented a function (`BKE_action_groups_reconstruct()`) that rebuilds the group channel pointers. The call to `action_groups_add_channel()` had to be removed because it updates the the next/prev pointers of the FCurve while we're looping over them, causing infinite loops. |
December 17, 2019, 14:22 (GMT) |
Cleanup: Animation: mark function parameter as `const` `fcurve_path_rename(..., rna_path, ...)` doesn't change `rna_path` at all, so it can be marked as `const char *`. No functional changes. |
Revision 2d1cd30 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 17, 2019, 14:05 (GMT) |
fix missing update |
Revision ced689a by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 17, 2019, 13:48 (GMT) |
new Random Floats node |
December 17, 2019, 13:34 (GMT) |
Revision d16d58e by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 17, 2019, 12:52 (GMT) |
show position attribute by default |
Revision 79c5b4d by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 17, 2019, 12:36 (GMT) |
fix socket drawing |
Revision ccc8d66 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 17, 2019, 12:28 (GMT) |
initial Spawn Action node |
Revision 71124e1 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 17, 2019, 12:27 (GMT) |
minor changes |
Revision e1e1069 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 17, 2019, 11:04 (GMT) |
initial spawn node ui |
Revision 57ab7ce by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 17, 2019, 10:48 (GMT) |
introduce ScopedVector |
Revision bd5be7c by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 17, 2019, 10:40 (GMT) |
Rename TemporaryVector/Array to LargeScopedVector/Array |
December 17, 2019, 10:39 (GMT) |
Fluid: Fix particle settings type |
Revision 0144b11 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 17, 2019, 10:35 (GMT) |
Support inline storage in BLI::Array |
Revision ae44dad by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 17, 2019, 10:18 (GMT) |
cleanup |
December 17, 2019, 10:13 (GMT) |
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Master Commits
MiikaHweb | 2003-2021