Blender Git Commit Log

All Blender Git commits.

Page: 2006 / 8462

December 10, 2019, 10:31 (GMT)
Merge branch 'undo-experiments' into undo-experiments-remap-history
December 10, 2019, 10:29 (GMT)
Merge branch 'master' into functions
December 10, 2019, 10:14 (GMT)
Merge branch 'master' into undo-experiments
December 10, 2019, 09:55 (GMT)
Fix T72220: Hide Edit Overlays

The edit overlays were drawn dispite of the global hide overlays toggle.
This patch checks the global hide overlay toggle to see if it needs to draw
these overlays.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6371
December 10, 2019, 09:32 (GMT)
Merge branch 'master' into greasepencil-object
December 10, 2019, 06:55 (GMT)
Keymap: use the application key for the context menu

This gives keyboard access to the context menu which can be useful
when using accelerator keys to access items within it.
December 10, 2019, 06:13 (GMT)
GHOST: add support for application/menu key

Support the application key on Linux & Windows.
December 10, 2019, 01:11 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
December 10, 2019, 01:01 (GMT)
Cleanup: extra semicolon, comma warnings
December 10, 2019, 00:56 (GMT)
Fix T72258: Loading keymap crashes on startup
December 10, 2019, 00:43 (GMT)
GPencil: Refactor: Add basic Material color support via UBO

For now there is at least one UBO per object. It is kept relatively small
to avoid overhead. When we implement sharing of UBOs accross objects we
could increase the material count per UBO and reduce the binding overhead.

This also put the BLI_memblocks in the ViewLayer instead of the viewport
storage list. This is because we need to correctly free UBOs when blender
quits. This can become a problem in the future but there are other places
like this in other engines so we should fix them all at once.
December 10, 2019, 00:36 (GMT)
BLI_memblock: Fix BLI_memblock_destroy not freeing all elements

This was happening if BLI_memblock_destroy was called on a memblock that
has not been cleared first.
December 10, 2019, 00:06 (GMT)
Cleanup: header guards
December 10, 2019, 00:06 (GMT)
Cleanup: undeclared variable warning
December 10, 2019, 00:01 (GMT)
GPencil: Refactor: Avoid crash when using the render pipeline
December 9, 2019, 21:15 (GMT)
Fix T72272: Error setting tool in weight paint mode

Error from recent fallback tool support.
December 9, 2019, 19:57 (GMT)
Cleanup: remove duplicate variables

Previous code made it seem as if the original edit-object
was re-created after separating.
December 9, 2019, 19:56 (GMT)
Edit Armature: match separate selection with meshes

- Existing objects remain selected.
- The content of the armatures is unselected.
December 9, 2019, 19:56 (GMT)
Fix separating bones on hidden layers
December 9, 2019, 19:56 (GMT)
Fix T72310: Separate bones creates empty armatures

Armatures that didn't contain any selected bones were still
creating armatures.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021