December 10, 2019, 10:31 (GMT) |
Merge branch 'undo-experiments' into undo-experiments-remap-history |
Revision 32c25e8 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 10, 2019, 10:29 (GMT) |
Merge branch 'master' into functions |
Revision cbb9a5a by Bastien Montagne (undo-experiments, undo-experiments-idnames, undo-experiments-remap-history, undo-experiments-swap-reread-datablocks, uuid-undo-experiments, uuid-undo-experiments-swap-reread-datablocks) December 10, 2019, 10:14 (GMT) |
Merge branch 'master' into undo-experiments |
December 10, 2019, 09:55 (GMT) |
Fix T72220: Hide Edit Overlays The edit overlays were drawn dispite of the global hide overlays toggle. This patch checks the global hide overlay toggle to see if it needs to draw these overlays. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6371 |
December 10, 2019, 09:32 (GMT) |
Merge branch 'master' into greasepencil-object |
December 10, 2019, 06:55 (GMT) |
Keymap: use the application key for the context menu This gives keyboard access to the context menu which can be useful when using accelerator keys to access items within it. |
December 10, 2019, 06:13 (GMT) |
GHOST: add support for application/menu key Support the application key on Linux & Windows. |
Revision 910dea6 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 10, 2019, 01:11 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 10, 2019, 01:01 (GMT) |
Cleanup: extra semicolon, comma warnings |
December 10, 2019, 00:56 (GMT) |
Fix T72258: Loading keymap crashes on startup |
Revision 7734b00 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 10, 2019, 00:43 (GMT) |
GPencil: Refactor: Add basic Material color support via UBO For now there is at least one UBO per object. It is kept relatively small to avoid overhead. When we implement sharing of UBOs accross objects we could increase the material count per UBO and reduce the binding overhead. This also put the BLI_memblocks in the ViewLayer instead of the viewport storage list. This is because we need to correctly free UBOs when blender quits. This can become a problem in the future but there are other places like this in other engines so we should fix them all at once. |
Revision 980d1d5 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 10, 2019, 00:36 (GMT) |
BLI_memblock: Fix BLI_memblock_destroy not freeing all elements This was happening if BLI_memblock_destroy was called on a memblock that has not been cleared first. |
December 10, 2019, 00:06 (GMT) |
Cleanup: header guards |
December 10, 2019, 00:06 (GMT) |
Cleanup: undeclared variable warning |
Revision 5d80b48 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 10, 2019, 00:01 (GMT) |
GPencil: Refactor: Avoid crash when using the render pipeline |
December 9, 2019, 21:15 (GMT) |
December 9, 2019, 19:57 (GMT) |
Cleanup: remove duplicate variables Previous code made it seem as if the original edit-object was re-created after separating. |
December 9, 2019, 19:56 (GMT) |
Edit Armature: match separate selection with meshes - Existing objects remain selected. - The content of the armatures is unselected. |
December 9, 2019, 19:56 (GMT) |
Fix separating bones on hidden layers |
December 9, 2019, 19:56 (GMT) |
Fix T72310: Separate bones creates empty armatures Armatures that didn't contain any selected bones were still creating armatures. |
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