December 5, 2019, 15:36 (GMT) |
Overlay Engine: Armature: Use Wire AA on custom bone loose edges |
December 5, 2019, 15:36 (GMT) |
Overlay Engine: Fix bone outline antialiasing |
December 5, 2019, 13:45 (GMT) |
Fix T72169: "New File" loads UI, even when disabled Partially reverts b500f427009f0, callers now set this flag. |
Revision d3dbace by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 5, 2019, 13:14 (GMT) |
open group interface panel from V pie menu |
Revision 293c476 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 5, 2019, 12:58 (GMT) |
initial support for reordering group inputs |
December 5, 2019, 12:46 (GMT) |
Merge branch 'master' into greasepencil-object |
December 5, 2019, 12:46 (GMT) |
GPencil: Fix Stroke keeps selected when duplicate (unreported) When use `Shift+D` the original stroke was unselected only at stroke level, but not at point level and the edit line kept selected. |
Revision e57a0ec by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 5, 2019, 12:14 (GMT) |
handle other socket types in operator |
Revision 95b2871 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 5, 2019, 12:10 (GMT) |
make it easier to create group outputs |
December 5, 2019, 12:05 (GMT) |
Overlay Engine: Fix crash in select mode with Lock Object Modes off Fixes T72189: Crash when Lock Object Modes off and switching from Sculpt mode to Object mode |
Revision d4d0360 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 5, 2019, 11:47 (GMT) |
better default value initialization |
Revision eb9f980 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 5, 2019, 11:43 (GMT) |
initial V shortcut to create group inputs |
December 5, 2019, 11:35 (GMT) |
Cleanup: Silent Warnings Silent unused variable warnings introduced by recent changes in the overlay engine. |
December 5, 2019, 11:15 (GMT) |
Fix T72154: Background Camera Images The Camera Background Images uses a alpha under blending. For alpha under blending to work correctly the framebuffer containing the result of the render engine needs to be active (`DefaultFramebufferList.default_fb`) and the source blend color needs to be premultiplied with alpha. Due to recent refactoring this wasn't the case and it seemed that the background image was drawn in front of the scene. This patch sets the correct state so it seems to be drawn behind the scene. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6365 |
December 5, 2019, 10:35 (GMT) |
Overlay Engine: Outlines: Fix occluded alpha being too low |
December 5, 2019, 10:35 (GMT) |
Overlay Engine: Outlines: Bypass antialias path when not needed Improve performance on low end hardware. |
December 5, 2019, 10:35 (GMT) |
Revert "Fix T71576 Mesh error on mutimaterial Meshes on legacy nvidia drivers" This reverts commit cf77b67c459d481f6d8d34d13e14d22a6cad0842. |
Revision dd452a3 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 5, 2019, 10:21 (GMT) |
improve group node ui |
December 5, 2019, 10:16 (GMT) |
Fix T71576 Mesh error on mutimaterial Meshes on legacy nvidia drivers Differential Revision: https://developer.blender.org/D6351 |
December 5, 2019, 09:23 (GMT) |
Cleanup: Removes double notification |
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Master Commits
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