December 5, 2019, 09:20 (GMT) |
Merge branch 'master' into greasepencil-object |
December 5, 2019, 09:19 (GMT) |
Fix T72182: Fade Layers Option does not work when activating a layer from Dope Sheet or Outliner The layer was activated, but the datablock was not tagged to recalc GPU cache. |
Revision ab67873 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 5, 2019, 08:55 (GMT) |
Merge branch 'master' into functions |
December 5, 2019, 07:14 (GMT) |
Fix T72175: DrawManager Crash Large Objects Introduced by 9c337fcfe2a4 mistaken that `MeshExtract.use_threading` set to false means that no threading is used at all. This is not the case it will still perform threading for large objects, it will only run the different subtasks in serial. Fixed by scheduling the `lines_loose` in the task_pool after the rest have been executed. This is cleaner than the previous implementation as it sticks more to the actual design. |
December 5, 2019, 06:30 (GMT) |
Industry Compat keymap: Use consistent shortcuts for sculpt mode masking Use Ctrl-A and Ctrl-Shift-A for 'selecting' and 'deselecting' via the masking operators. |
December 5, 2019, 06:22 (GMT) |
Industry Compat keymap: Support scroll wheel zooming also while Alt is held Users are sometimes holding Alt to do view manipulation, in which case zooming with the scroll wheel would fail. |
December 5, 2019, 06:00 (GMT) |
Industry Compat keymap: Fix Tweak tool in UV Editor (Unreported) The Tweak tool wasn't working - it would start to box select instead. |
December 5, 2019, 05:38 (GMT) |
Industry Compat keymap: Support 1-4 keys for switching selection modes in the UV Editor This is consistent with the 3d View. Oversight pointed out by users on the forums. |
December 4, 2019, 23:43 (GMT) |
Overlay Engine: Cleanup & enable line AA on in front passes - Remove pd->view_default, was a leftover from TAA implementation - Sanitize active_view switches. - Sanitize framebuffers switches. |
December 4, 2019, 21:32 (GMT) |
Overlay Engine: Add back selectability of planar lightprobe data plane |
December 4, 2019, 21:32 (GMT) |
Overlay Engine: LightProbe: Simplify drawing of irradiance grid data This separates it from the outline pass and fix a visibility bug when extras were off. |
December 4, 2019, 21:32 (GMT) |
Overlay Engine: Outline: Simplify drawing code Use obinfo ubo to compute outline color id. Note this commit removes the planar probe outline on purpose. |
December 4, 2019, 21:32 (GMT) |
Overlay Engine: Simplify outline rendering by using the antialiasing pass This use the overlay AA pass to antialias the selection outlines. This also do all search and expand in one pass and reduce the computation time and memory used (2 x 32bit/pixel buffer less). Note that the aliasing is a bit worse than the old FXAA that we used to have. |
December 4, 2019, 18:21 (GMT) |
Fix macOS bundling error with latest release, increase DMG disk space a little Also adds more verbose output when notarization fails. |
December 4, 2019, 18:07 (GMT) |
Fix T72076: Edit mode circle selection inconsistency with animation The solution is to check for updates on `data->recalc`. |
Revision c44fdcf by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 4, 2019, 16:10 (GMT) |
fix node identifier when node is in a group |
Revision d5ec476 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 4, 2019, 15:42 (GMT) |
simplify influence generation from xnodes |
December 4, 2019, 15:08 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision 985e3e8 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 4, 2019, 15:03 (GMT) |
simplify action building code |
December 4, 2019, 15:02 (GMT) |
Make curve decimation only take into account the selected curve points Previously the decimation would take the whole curve into account when decimating and not just the selected part. This also contains various smaller bug fixes for the fcurve decimation. Reviewed By: Sybren Differential Revision: https://developer.blender.org/D6286 |
|
|
|


Master Commits
MiikaHweb | 2003-2021