Blender Git Commit Log

All Blender Git commits.

Page: 2067 / 8462

November 12, 2019, 16:07 (GMT)
USD: Removed unused function writer_map()
November 12, 2019, 16:06 (GMT)
Minor cleanup (style, comments)
November 12, 2019, 15:59 (GMT)
GPencil: New Set Vertex Color operator

November 12, 2019, 15:52 (GMT)
Codesign: Fix wrong logging message format
November 12, 2019, 15:33 (GMT)
Merge branch 'master' into greasepencil-object
November 12, 2019, 15:32 (GMT)
GPencil: New parameter for Vertex Paint mix

Also some cleanup.
November 12, 2019, 15:01 (GMT)
GPencil: Show Vertices in Vertex Paint always
November 12, 2019, 14:59 (GMT)
USD: Created abstract Blendfile-loading test class

This test class minimally sets up Blender so that it can load blend files
and construct a depsgraph without crashing. Note that I haven't tested this
on very complex blend files, so it may still crash when the loaded blend
file references/requires uninitialised data structures.

I also changed the USD Export Hierarchy Iterator Test to use the new test
class, and renamed it to Abstract Hierarchy Iterator Test as it doesn't
test anything USD-specific.
November 12, 2019, 14:53 (GMT)
testing another way to use multi function contexts
November 12, 2019, 14:23 (GMT)
Always apply handle type change to both handles when key is selected.

Previously we only applied the change to both handles if only the key
but no handle is selected.
Based on feedback by Hjalti, this new behavior is more practicable.
Cases where you'd want only one handle to be changed are really rare (he
can't think of one himself) so rather make the common case work well.

This wasn't much of an issue before, as selecting a key always selected
the handles with it, and box select had `Include Handles` disabled by
default.
November 12, 2019, 14:13 (GMT)
Initial implementation of code signing routines

This changes integrates code signing steps into a buildbot worker
process.

The configuration requires having a separate machine running with
a shared folder access between the signing machine and worker machine.

Actual signing is happening as a "POST-INSTALL" script run by CMake,
which allows to sign any binary which ends up in the final bundle.
Additionally, such way allows to avoid signing binaries in the build
folder.
Such complexity is needed on platforms which are using CPack to
generate final bundle: CPack runs INSTALL target into its own location,
so it is useless to run signing on a folder which is considered INSTALL
by the buildbot worker.

There is a signing script which can be used as a standalone tool,
making it possible to hook up signing for macOS's bundler.

There is a dummy Linux signer implementation, which can be activated
by returning True from mock_codesign in linux_code_signer.py.
Main purpose of this signer is to give an ability to develop the
scripts on Linux environment, without going to Windows VM.

The code is based on D6036 from Nathan Letwory.

Differential Revision: https://developer.blender.org/D6216
November 12, 2019, 14:09 (GMT)
Change keymaps to use box select Include Handles by default

Also removes Ctrl+B and Ctrl+Alt+B (Ctrl+Q and Ctrl+Alt+Q in the
industry compatible keymap) which are now redundant in the keymap: they
used to toggle the Include Handlers option only.
We could instead use them to disable Include Handles, but lets first see
if there's much desire for it.
November 12, 2019, 14:02 (GMT)
GPencil : Use different color for selected point sin Vertex Paint
November 12, 2019, 14:01 (GMT)
GPencil: Show Vertex Opacity in Overlay for Vertex Paint
November 12, 2019, 13:30 (GMT)
Merge branch 'blender-v2.81-release'
November 12, 2019, 13:28 (GMT)
Safer fix for make_update.py on buildbot

Makes it so compilation doesn't fail when the SVN updating
stumbles upon checkout which doesn't have correspondence in
a tag, but which isn't so risky as previous change.
November 12, 2019, 13:27 (GMT)
Revert "Fix issues with make_update.py when run from release branch"

This reverts commit 8e9e58895b32afc38f856053335c9b27324c6f9e.

The change broke behavior when typing `make update` from the root of
the sources: tests folder wouldn't be updated anymore.

Getting quite close to release now, so will revert to a safer change.
November 12, 2019, 13:26 (GMT)
fix default node tree
November 12, 2019, 13:16 (GMT)
remove other forces, they should be build using Particle functions
November 12, 2019, 13:15 (GMT)
output vector from Perlin Noise node
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021