November 12, 2019, 16:07 (GMT) |
USD: Removed unused function writer_map() |
November 12, 2019, 16:06 (GMT) |
Minor cleanup (style, comments) |
November 12, 2019, 15:59 (GMT) |
GPencil: New Set Vertex Color operator |
Revision 9bbb427 by Sergey Sharybin November 12, 2019, 15:52 (GMT) |
Codesign: Fix wrong logging message format |
November 12, 2019, 15:33 (GMT) |
Merge branch 'master' into greasepencil-object |
November 12, 2019, 15:32 (GMT) |
GPencil: New parameter for Vertex Paint mix Also some cleanup. |
November 12, 2019, 15:01 (GMT) |
GPencil: Show Vertices in Vertex Paint always |
November 12, 2019, 14:59 (GMT) |
USD: Created abstract Blendfile-loading test class This test class minimally sets up Blender so that it can load blend files and construct a depsgraph without crashing. Note that I haven't tested this on very complex blend files, so it may still crash when the loaded blend file references/requires uninitialised data structures. I also changed the USD Export Hierarchy Iterator Test to use the new test class, and renamed it to Abstract Hierarchy Iterator Test as it doesn't test anything USD-specific. |
Revision d5e9fa6 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 12, 2019, 14:53 (GMT) |
testing another way to use multi function contexts |
November 12, 2019, 14:23 (GMT) |
Always apply handle type change to both handles when key is selected. Previously we only applied the change to both handles if only the key but no handle is selected. Based on feedback by Hjalti, this new behavior is more practicable. Cases where you'd want only one handle to be changed are really rare (he can't think of one himself) so rather make the common case work well. This wasn't much of an issue before, as selecting a key always selected the handles with it, and box select had `Include Handles` disabled by default. |
Revision dc628f2 by Sergey Sharybin November 12, 2019, 14:13 (GMT) |
Initial implementation of code signing routines This changes integrates code signing steps into a buildbot worker process. The configuration requires having a separate machine running with a shared folder access between the signing machine and worker machine. Actual signing is happening as a "POST-INSTALL" script run by CMake, which allows to sign any binary which ends up in the final bundle. Additionally, such way allows to avoid signing binaries in the build folder. Such complexity is needed on platforms which are using CPack to generate final bundle: CPack runs INSTALL target into its own location, so it is useless to run signing on a folder which is considered INSTALL by the buildbot worker. There is a signing script which can be used as a standalone tool, making it possible to hook up signing for macOS's bundler. There is a dummy Linux signer implementation, which can be activated by returning True from mock_codesign in linux_code_signer.py. Main purpose of this signer is to give an ability to develop the scripts on Linux environment, without going to Windows VM. The code is based on D6036 from Nathan Letwory. Differential Revision: https://developer.blender.org/D6216 |
November 12, 2019, 14:09 (GMT) |
Change keymaps to use box select Include Handles by default Also removes Ctrl+B and Ctrl+Alt+B (Ctrl+Q and Ctrl+Alt+Q in the industry compatible keymap) which are now redundant in the keymap: they used to toggle the Include Handlers option only. We could instead use them to disable Include Handles, but lets first see if there's much desire for it. |
November 12, 2019, 14:02 (GMT) |
GPencil : Use different color for selected point sin Vertex Paint |
November 12, 2019, 14:01 (GMT) |
GPencil: Show Vertex Opacity in Overlay for Vertex Paint |
November 12, 2019, 13:30 (GMT) |
Merge branch 'blender-v2.81-release' |
November 12, 2019, 13:28 (GMT) |
Safer fix for make_update.py on buildbot Makes it so compilation doesn't fail when the SVN updating stumbles upon checkout which doesn't have correspondence in a tag, but which isn't so risky as previous change. |
November 12, 2019, 13:27 (GMT) |
Revert "Fix issues with make_update.py when run from release branch" This reverts commit 8e9e58895b32afc38f856053335c9b27324c6f9e. The change broke behavior when typing `make update` from the root of the sources: tests folder wouldn't be updated anymore. Getting quite close to release now, so will revert to a safer change. |
Revision 112ffb4 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 12, 2019, 13:26 (GMT) |
fix default node tree |
Revision 1ac1081 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 12, 2019, 13:16 (GMT) |
remove other forces, they should be build using Particle functions |
Revision 54b4058 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 12, 2019, 13:15 (GMT) |
output vector from Perlin Noise node |
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Master Commits
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