Revision ad96830 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 12, 2019, 13:15 (GMT) |
support mapping input vsockets to multiple new sockets |
November 12, 2019, 13:06 (GMT) |
Merge branch 'blender-v2.81-release' |
November 12, 2019, 13:01 (GMT) |
Fix issues with make_update.py when run from release branch The issue was rooting to the fact that the script was iterating into every directory inside of blender.git/../lib/ and attempted to switch them to the desired path. This doesn't work in an environment where both master and release branch are built (or any environment where non-needed SVN directories are not automatically removed). This change makes it so script explicitly generates a list of directories which are required for the build. For example, the script now stores an exact folder with ABI such as win64_vc14. Only those explicitly listed directories will be updated. This allows to: - Solve compilation failure of 2.81 branch after checkout for win64_vc15 libraries has been created. - Fail compilation if actually expected tag is missing (for example, when trying to build release branch prior to libraries tag). Now, there was a confusing logic about possible .svn folder in lib_dirpath (effectively, blender.git/../lib/.svn) which is not something what is supposed to happen with the setup of buildbot we are using for quite some time now. This logic has been removed now. This change includes old-style string format(), mainly because it is not know that the buidlbot scripts are run using python3 on CentOS builder. Differential Revision: https://developer.blender.org/D6230 |
November 12, 2019, 12:01 (GMT) |
Make box selection Include Handles option only act on visible handles The option would previously act on invisible handles. Because of this, it wouldn't be wise to enable it by default, even though it can be tremendously useful (esp. with `Only Selected Keyframes Handles` disabled). This changes things based on animator feedback, so that we can enable the option by default. I can see that for some people even the old behavior of acting on invisible handles could be useful, so we might consider bringing that option back. `Include Handles` could then become an enum to chose the behavior. |
November 12, 2019, 11:25 (GMT) |
Merge remote-tracking branch 'origin/master' into sybren-usd |
November 12, 2019, 11:24 (GMT) |
Merge branch 'blender-v2.81-release' |
November 12, 2019, 11:20 (GMT) |
Fix T71508: wrong gravity settings in scene defaults Typo in rBf5e0dfe59c7e. Showed when creating a new default scene. Maniphest Tasks: T71508 Differential Revision: https://developer.blender.org/D6229 |
Revision 259ae1a by Bastien Montagne (undo-experiments, undo-experiments-idnames, undo-experiments-remap-history, undo-experiments-swap-reread-datablocks, uuid-undo-experiments, uuid-undo-experiments-swap-reread-datablocks) November 12, 2019, 11:13 (GMT) |
Merge branch 'master' into undo-experiments |
November 12, 2019, 11:09 (GMT) |
Merge branch 'master' into tmp-task-foreach-pool |
November 12, 2019, 10:18 (GMT) |
Merge branch 'master' into temp-graph-select-changes |
Revision 1d69abe by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 12, 2019, 10:00 (GMT) |
new Custom Force and Perlin Noise node |
Revision a924c1a by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 12, 2019, 09:08 (GMT) |
Merge branch 'master' into functions |
November 12, 2019, 09:02 (GMT) |
GPencil: Move move below color wheel in context menu |
November 12, 2019, 01:36 (GMT) |
Overlay Engine: Armatures |
November 11, 2019, 22:21 (GMT) |
GPencil: New operators for Vertex Paint * Levels * Invert * Hue Saturation Value * Bright/Contrast |
November 11, 2019, 18:56 (GMT) |
GPencil: Show Edit points in Vertex Paint Also added the option to hide edit points when disable Overlays in any mode. |
November 11, 2019, 18:42 (GMT) |
GPencil: Remove Flip colors in Context menus |
November 11, 2019, 18:30 (GMT) |
Merge remote-tracking branch 'origin/blender-v2.81-release' |
November 11, 2019, 18:30 (GMT) |
Fix T71461: Add IN_PLACE_INSTANCES to `part_prim` and `part_axis` object mode particle shaders For `Particle Properties -> Viewport Display -> Display As` set to circle/cross/axis, particle instances are associated with a single resource handle (and, in particular, a single model matrix), so define `IN_PLACE_INSTANCES` to get the right index for `ModelMatrix` and `ModelInverseMatrix` in the shader. Differential Revision: https://developer.blender.org/D6220 |
November 11, 2019, 18:28 (GMT) |
GPencil: Add color wheel to Draw mode context menu |
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