Blender Git Commit Log

All Blender Git commits.

Page: 2148 / 8462

October 2, 2019, 21:32 (GMT)
Fix assert in image crop
October 2, 2019, 21:32 (GMT)
Fix incorrect flag check in gpencil subdiv modifier
October 2, 2019, 21:32 (GMT)
Fix pointer assignment
October 2, 2019, 21:32 (GMT)
Fix F-Key icon display
October 2, 2019, 21:32 (GMT)
Fix error in opensubdiv topology refiner face matching check
October 2, 2019, 21:16 (GMT)
GPencil: Use original strokes, not evaluated
October 2, 2019, 20:48 (GMT)
Fix T69924: Prefetch stops when moving playhead
Fix T70194: Prefetch freezes Blender in some cases

- Initialize depsgraph in isolated bmain struct.
- Fix prefetching range (forgot in initial prefetch commit).
- Fix crash - Add check if prefetch job is initialized and running.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5899
October 2, 2019, 17:42 (GMT)
Implement a user preference for the default Auto Handle Smoothing mode.

The default was changed with an initial implementation of the feature.

With the feedback from animators, having a behavior which affects curves
outside of a changing range is not convenient for professional animators
working on high quality character animation. On the other hand, automatic
smoothing is better for casual animation of object motion.

This change adds an ability to change the default via User Preferences.

Differential Revision: https://developer.blender.org/D5875
October 2, 2019, 16:56 (GMT)
UI: add NLA track and channel theme color

Patch contributed by Paul (Thirio).

Differential Revision: https://developer.blender.org/D5967
October 2, 2019, 16:56 (GMT)
UI: use consistent text box theme colors in search popups

This solves an issues where these text fields would use menu background colors,
making it difficult to create a correct theme.

Default theme looks the same, only Blender Light now shows a dark text field.

Patch contributed by Paul (Thirio).

Differential Revision: https://developer.blender.org/D5906
October 2, 2019, 16:28 (GMT)
Fix T70390: dyntopo smooth shading broken after recent changes

Made the code fully thread safe now.
October 2, 2019, 15:11 (GMT)
USD: removed the temporary code for timing code execution
October 2, 2019, 15:09 (GMT)
USD: stricter viewport locking when exporting

This is to prevent crashes like we had with the Alembic exporter (T65816).
October 2, 2019, 14:58 (GMT)
Use PBVH_FullyMasked flag in mesh filter

We don't need to filter the fully masked nodes here after adding the flag

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5973
October 2, 2019, 14:56 (GMT)
Cleanup: added my name to TODO comments
October 2, 2019, 14:56 (GMT)
Cleanup: remove scene parameter from USD_export()

The Context is passed to USD_export() anyway, which already contains the
scene.
October 2, 2019, 14:50 (GMT)
Merge origin/master
October 2, 2019, 14:35 (GMT)
Fix T70331 Node group passthrough is broken
October 2, 2019, 14:35 (GMT)
Workaround for NVidia broken driver

This disable the indirect drawcall on all Nvidia hardware.

This has to be until nvidia fixes their drivers or instruct us
how to correctly fix the issue.

Related to T70011 Various display issues on NVIDIA
after draw call batching.
October 2, 2019, 14:35 (GMT)
Fix T70414 EEVEE: Crash with 2 viewports, UV edit and sync selection
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021