September 26, 2019, 18:56 (GMT) |
OpenVDB: Setting default grids on OpenVDB import. |
September 26, 2019, 16:43 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision ab9a013 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 26, 2019, 16:15 (GMT) |
add resources to data graph instead of function |
Revision ea6db83 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 26, 2019, 16:07 (GMT) |
utility to print resource names |
September 26, 2019, 16:04 (GMT) |
Fix T69814: Grease Pencil Onion Skin Loop doesn't work as expected The first element of the loop was not calculated for all onion modes. For select mode the first selected is used, for other modes the first frame in the layer is used. |
Revision 2263656 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 26, 2019, 15:57 (GMT) |
add resource via VTreeDataGraphBuilder |
September 26, 2019, 15:55 (GMT) |
Cleanup: clang format for particle loop macros See https://developer.blender.org/D5903 Reviewers: JacquesLucke |
September 26, 2019, 15:52 (GMT) |
clang-format: add particle loop macros This is so the '{' will be on the same line for those as well. Reviewers: JacquesLucke Differential Revision: https://developer.blender.org/D5903 |
Revision d31da8e by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 26, 2019, 15:42 (GMT) |
data graph can own arbitrary resources now |
Revision 727a8da by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 26, 2019, 15:35 (GMT) |
make Function class a bit smaller |
September 26, 2019, 15:35 (GMT) |
Fix T68645: Hair Particle Edit - Particle Mirror crash when children are visible in the viewport Seems to be an issue of not correctly freeing the PTCacheEdit (see T68645 for details), after discussion with sergey we went with the quick and dirty fix to free the path cache early for now. Other solution of freeing it in 'psys_cache_paths' for the non-evaluated psys [which would also fix the particle delete, then undo crash from T69000] needs more deep investigation and, possibly, reconsideration. Reviewers: sergey Maniphest Tasks: T68645 Differential Revision: https://developer.blender.org/D5755 |
September 26, 2019, 15:27 (GMT) |
Fix T69488: Hair particles: rekey disolves the hair then crashes Caused by rB914427afd512. Since above commit 'pe_get_current' checks for an active depsgraph. This caused the skipping of handling `PT_CACHE_EDIT_UPDATE_PARTICLE_FROM_EVAL`for everything calling `PE_get_current` (this passes a NULL depsgraph as opposed to `PE_create_current`). So we now pass a depsgraph here as well... Note there are two RNA cases where we pass NULL, namely - rna_ParticleEdit_editable_get - rna_ParticleEdit_hair_get I guess these should be fine though (no functional change to current master) Reviewers: sergey Maniphest Tasks: T69488 Differential Revision: https://developer.blender.org/D5752 |
September 26, 2019, 15:25 (GMT) |
Cleanup: compiler warnings |
Revision 3bca19b by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 26, 2019, 15:23 (GMT) |
separate owned resources container from function |
September 26, 2019, 14:56 (GMT) |
Fix accumulate in Draw Sharp brush Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5814 |
Revision 387a97a by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 26, 2019, 14:46 (GMT) |
experimental lazy init for unique pointers |
September 26, 2019, 14:43 (GMT) |
Quadriflow: Symmetry support This patch adds paint symmetry support to Quadriflow. It bisects and mirrors the input and the output from the remesher to build the final mesh using the preserve boundary option. This is also an important performance improvement in Quadriflow because it only needs to process half of the mesh with half the resolution. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5855 |
September 26, 2019, 14:35 (GMT) |
GPencil: Change smooth loops to 5 |
September 26, 2019, 14:35 (GMT) |
Cleanup: Fix comments typo |
September 26, 2019, 14:32 (GMT) |
Cleanup: fix compiler warnings |
|
|
|


Master Commits
MiikaHweb | 2003-2021