Revision 31a3dc7 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 23, 2019, 09:42 (GMT) |
start using monotonic allocator when parsing bparticles tree |
September 23, 2019, 09:09 (GMT) |
ShaderNodeTree: Add flatten function to get rid of nodegroups This makes a lot of shader node wiring code less complex. This only add the flatten mechanism (which fixes T69672). ~~Cleanup to remove the complexity in ntree_shader_relink_displacement, ntree_shader_bump_branches and ntree_shader_tag_nodes will be commited separately.~~(already included) The code is only added for shader nodes for now but could be exported to other internal nodetree types in the future. Cleanup: Node Shader Tree: Remove GPUmaterial special nodegroup handling Reviewers: brecht Reviewed By: brecht Maniphest Tasks: T69672 Differential Revision: https://developer.blender.org/D5829 |
September 23, 2019, 09:09 (GMT) |
Revert part of "GPencil: Invert Paste operator and make Paste to Active default" This commit accidentally undid a bunch of previous commits. Only the intended changes are left now. |
Revision 89db5e8 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 23, 2019, 09:01 (GMT) |
Merge branch 'master' into functions |
September 23, 2019, 07:46 (GMT) |
Fix T70177: Crash when calling to_track_quat() without arguments |
September 22, 2019, 23:56 (GMT) |
September 22, 2019, 23:36 (GMT) |
Cleanup: use braces |
September 22, 2019, 23:35 (GMT) |
Cleanup: quote use |
September 22, 2019, 23:31 (GMT) |
Sequencer: correct fcurve map usage |
September 22, 2019, 20:38 (GMT) |
Fix T69593: Color strip won't update Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D5803 |
September 22, 2019, 20:38 (GMT) |
Fix T69564: Empty fcurve prevents waveform drawing Add check if fcurve is empty to skip fcurve evaluation. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D5805 |
September 22, 2019, 20:38 (GMT) |
VSE: Remove the use of eval in Fades operators Fix security issue introduced in rB2ec025d7be3c Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D5807 |
September 22, 2019, 20:38 (GMT) |
Fix T69352: Audio strips don't update when changing `frame_start` Tag depsgraph update as a part of cache invalidation. Author: mdewanchand Reviewed By: ISS Differential Revision: https://developer.blender.org/D5718 |
September 22, 2019, 19:36 (GMT) |
UI: Updated Sculpt Simplify tool icon Fits better with the other tool icons. |
September 22, 2019, 16:51 (GMT) |
Cleanup: MOD_explode: Sanitize code some more. This happens to be a non-behavioral change, but previous code here was *very* confusing, and only ended up generating expected results by mere chance (since `facepa[i]` == `totpart` in case the face has no (valid) particle, i.e. `pa == NULL`)... |
September 22, 2019, 16:48 (GMT) |
Cleanup: MOD_Explode: sanitize face-without-particle case. Systematically reset particle pointer to NULL and use it to detect invalid particle case, instead of checking value of the face's particle index everywhere in a confusing and prone-to-bug way (see T70150 and previous commit). No behavioral change expected here. |
September 22, 2019, 16:29 (GMT) |
Fix T70150: Explode modifier crashes with empty vertex group. There?s be a lot to say about that explode modifier code, for now just follow other places in code... But the handling of 'invalid'/'unkown' particle case is... quiet confusing to say the least. |
September 22, 2019, 13:10 (GMT) |
UI: Move new sculpt mode tools to correct places in toolbar Follows general logic, and are placed next to similar tools. |
Revision e64fa96 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 22, 2019, 13:05 (GMT) |
initial particle group implementation |
September 22, 2019, 12:54 (GMT) |
UI: Add missing toolbar icons for Sculpt Mode |
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