Revision 120024c by Sebastian Parborg September 4, 2019, 14:36 (GMT) |
Add quadriflow remesher |
September 4, 2019, 14:30 (GMT) |
Move file execute region back to C, fixing bugs We moved this to Python too quickly, causing the following regressions: * No auto completion for file names * Additional handling not applied on changes, like automatic extension appending (see file_filename_enter_handle) * Red highlight missing when the file name already exists Note that earlier (before the file browser redesign), this didn't use the panel and layout code at all. So even if it's still not in Python, at least it's integrated into regular panel management now. OS-specific ordering of the open and cancel button is kept. Fixes T69457. |
September 4, 2019, 14:30 (GMT) |
Expose button UTF8 check in UI_interface.h Used in following commit. |
Revision 1c8f6d8 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 4, 2019, 14:27 (GMT) |
cleanup |
Revision 5f91002 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 4, 2019, 14:27 (GMT) |
better time sampling in mesh emitter |
Revision 0e528d5 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 4, 2019, 14:27 (GMT) |
improve spacing of trail particles |
Revision 3018511 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 4, 2019, 14:27 (GMT) |
take triangle areas into account |
Revision f0c354c by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 4, 2019, 14:27 (GMT) |
refactor triangle weight computation |
Revision 6e82831 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 4, 2019, 14:27 (GMT) |
compute barycentric weights more centrally |
Revision d979cd2 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 4, 2019, 14:27 (GMT) |
use Surface Info node instead of Collision Info |
Revision c665ef4 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 4, 2019, 14:27 (GMT) |
store surface velocities in surface context |
Revision c718c9e by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 4, 2019, 14:27 (GMT) |
refactor usage of MeshSurfaceContext |
Revision 1b1292b by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 4, 2019, 14:27 (GMT) |
assert that the number of temporary buffers does not grow unbounded |
Revision 560b55c by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 4, 2019, 14:27 (GMT) |
cleanup |
Revision 22624ad by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 4, 2019, 14:27 (GMT) |
cleanup handling of emitter action contexts |
Revision cb35556 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 4, 2019, 14:27 (GMT) |
support slicing ArrayRef with range |
Revision 185ef25 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 4, 2019, 14:27 (GMT) |
temporarily remove unnecessary emitter sockets |
Revision 848603d by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 4, 2019, 14:27 (GMT) |
Merge branch 'master' into functions |
September 4, 2019, 13:57 (GMT) |
Shading Modes: Material and Render Preview This change implements the basics as described in {T68312} for the shading modes. * LookDev shading mode is renamed to Material Preview. It always uses Eevee as renderer, and is intended to provide a fast material preview suitable for texture painting, and texture and material setup. * Rendered shading gains "Use Scene Lights" and "Use Scene World" options similar to current Material Preview. These will be enabled by default. When Use Scene World is turned off, HDRIs will be used for lighting instead. These options are available for EEVEE and Cycles. * Renderers will be able to customize the shading settings panel and add additional settings. Reviewed By: brecht, fclem Differential Revision: https://developer.blender.org/D5612 |
September 4, 2019, 13:08 (GMT) |
Fix/cleanup error handling in paths generation for private ID data case. When using new `rna_prepend_real_ID_path()`, caller have to handle the NULL path case and decide whetehr this is a valid case or an error one. |
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Master Commits
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