September 4, 2019, 17:53 (GMT) |
OpenVDB: Fixed Windows build. |
September 4, 2019, 17:53 (GMT) |
OpenVDB: Raised modifier ID to avoid conflicts. |
September 4, 2019, 17:28 (GMT) |
Missed from last commit |
September 4, 2019, 17:25 (GMT) |
Cleanup: userpref UI options into their own struct Mixing options for showing preferences with other flags was confusing. |
September 4, 2019, 17:16 (GMT) |
Cleanup: use doxy comments |
September 4, 2019, 17:16 (GMT) |
Cleanup: correct UI_THEMESPACE_START/END macros |
September 4, 2019, 17:02 (GMT) |
Versioning: Bump subversion for the Noise node. D5560 was missing a subversion bump. Reviewers: brecht Differential Revision: https://developer.blender.org/D5678 |
September 4, 2019, 16:37 (GMT) |
UI: Add Dimensions to Object Transform panel This makes the Transform panel complete, so you don't need to open the Sidebar for such a basic concept. Differential Revision: https://developer.blender.org/D5577 Reviewers: Brecht, Pablo Vazquez |
Revision d668b82 by Sebastian Parborg September 4, 2019, 16:27 (GMT) |
Updated build files based on feedback |
Revision 7239cf3 by Sebastian Parborg September 4, 2019, 16:27 (GMT) |
Make quadriflow sharp feature less crash prone |
Revision 81e8079 by Sebastian Parborg September 4, 2019, 16:27 (GMT) |
Initial quadriflow border preservation |
Revision 394d87d by Sebastian Parborg September 4, 2019, 16:27 (GMT) |
Add quadriflow remesher |
September 4, 2019, 16:16 (GMT) |
Transform: Cleanup: Move Mesh conversion to its own header Part of T68836 Differential Revision: https://developer.blender.org/D5677 |
Revision b14e8f3 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 4, 2019, 16:05 (GMT) |
vertices should have a unit length normal |
September 4, 2019, 15:54 (GMT) |
Shading: Extend Noise node to other dimenstions. This patch extends perlin noise to operate in 1D, 2D, 3D, and 4D space. The noise code has also been refactored to be more readable. The Color output and distortion patterns changed, so this patch breaks backward compatibility. This is due to the fact that we now use random offsets as noise seeds, as opposed to swizzling and constants offsets. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5560 |
Revision 76c4be4 by Sebastian Parborg September 4, 2019, 15:31 (GMT) |
Updated build files based on feedback |
September 4, 2019, 15:29 (GMT) |
Merge branch 'master' into greasepencil-object |
September 4, 2019, 14:58 (GMT) |
VertexSnap modifier patch merge. |
Revision e0d9c71 by Sebastian Parborg September 4, 2019, 14:36 (GMT) |
Make quadriflow sharp feature less crash prone |
Revision 70ed001 by Sebastian Parborg September 4, 2019, 14:36 (GMT) |
Initial quadriflow border preservation |
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Master Commits
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