Revision 3e88974 by Julian Eisel (soc-2019-openxr, temp-ghost_openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 2, 2019, 13:24 (GMT) |
Merge branch 'master' into soc-2019-openxr |
June 2, 2019, 11:23 (GMT) |
Fix T65416: outdated location description for Cycles add-on |
June 2, 2019, 11:03 (GMT) |
June 2, 2019, 10:54 (GMT) |
macOS: fix viewport lagging, by using CAMetalLayer instead of NSOpenGLView On GPUs that support it, we now present OpenGL contents via CAMetalLayer. This fixes frame skipping issues found in T60043. If the system does not have a Metal capable GPU, NSOpenGLView will continue to be used. Patch by Tomoaki Kawada, with some changes by Brecht Van Lommel. Differential Revision: https://developer.blender.org/D4619 |
June 2, 2019, 10:53 (GMT) |
macOS: increase minimum required version to 10.11 This is in preparation of an the upcoming fix where we need to use a Metal layer to avoid performance issue when drawing with OpenGL. Note that we already only officially support 10.12+, the difference with this change is that Blender will not start at all on 10.9 and 10.10. |
June 2, 2019, 10:50 (GMT) |
GPU: support default framebuffer with ID not equal to 0 |
June 2, 2019, 10:50 (GMT) |
Cleanup: minor comment cleanups in GHOST |
June 2, 2019, 10:50 (GMT) |
Cleanup: move CocoaOpenGLView into own header |
June 2, 2019, 10:50 (GMT) |
Cleanup: remove use of deprecated macOS API |
June 2, 2019, 10:47 (GMT) |
Fix T65185: Cycles viewport render no refreshing overlays properly Don't rely on detecting view matrix changes to refresh depth buffer, instead detect redraw tags coming from progressive render samples. |
June 2, 2019, 10:47 (GMT) |
Cleanup: better comments and naming for redraw flags |
June 2, 2019, 10:12 (GMT) |
GPencil: Cleanup unused lines These lines were related to other brushes and were copied in the function by error, but not required. |
June 2, 2019, 07:23 (GMT) |
Converted clothModifier_do() to return Mesh This has been done for the simulator to work with changing vertex count. TODO: particle_system.c has hair simulation which uses clothModifier_do, need to convert the hair sim to work with new clothModifier_do() |
June 2, 2019, 04:43 (GMT) |
Merge branch 'master' into soc-2019-outliner |
June 2, 2019, 04:41 (GMT) |
Outliner: Add walk select operator Adds a walk select operator to the outliner. Currently only up and down walk are supported, opening and closing and walking left and right will be added later. |
Revision 09e7d6c by Julian Eisel (soc-2019-openxr, temp-ghost_openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 2, 2019, 00:24 (GMT) |
Correct previous commit Intended to print out name, not address. |
June 1, 2019, 23:48 (GMT) |
Outliner: Allow box select from any empty space This allows click and drag box select from anywhere except for name and icons of elements. Currently the restriction toggles are a valid locaion to select from. Could remove if it becomes an issue |
June 1, 2019, 22:51 (GMT) |
Cleanup: make.bat remove noge option from help The noge option has been removed but was still shown in the help text. |
June 1, 2019, 22:49 (GMT) |
make.bat: Add convenience option to disable buildinfo Optional parameter nobuildinfo turns WITH_BUILDINFO Off which is helpful when doing development. |
June 1, 2019, 16:51 (GMT) |
Fix: Trailing directory separator missing in default font path on windows. This caused the file browser to open in c:windows with the fonts folder selected instead of opening c:windowsfonts and listing the fonts. Reported on chat by @blendify |
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