May 24, 2019, 22:13 (GMT) |
Fix T65094: Sequencer crashes blender when scene strip has NULL scene Bug introduced on 930765faa81e. |
May 24, 2019, 22:13 (GMT) |
Sequencer: Fix UI when scene strip has a NULL scene Issue introduced on 86eefefdc1aa. There was a `if scene:` check in the original code, as it turned out there was a reason for that. We gotta be careful with these assumptions. |
May 24, 2019, 20:49 (GMT) |
May 24, 2019, 19:34 (GMT) |
Change exhisting studiolight This removes the soft and warm studiolight. This tweak the outdoor and studio presets for more contrast. It also introduces a rim studiolight that add more variation. |
May 24, 2019, 19:34 (GMT) |
StudioLight: Add new centered studiolight setup This is to have one studiolight that is symetrical and close to the basic_1 matcap. |
May 24, 2019, 18:32 (GMT) |
Fix T65081: sculpting workspace no longer has matcap by default |
May 24, 2019, 18:31 (GMT) |
Outliner: Set View Layer as the default mode for new outliners This mode was supposed to be the new default since 2 years already. But apparently, it was tackled only for doversion, but not for new outliners (see 7f596d39dff11). |
May 24, 2019, 18:20 (GMT) |
Add version patching for execution region theme |
May 24, 2019, 18:05 (GMT) |
Merge branch 'master' into filebrowser_redesign |
May 24, 2019, 17:56 (GMT) |
Fix failing assert on factory settings load Loading factory preferences from the preferences window and triggering a redraw then would cause the failing assert. We shouldn't mess with window-manager data when loading preferences only. |
May 24, 2019, 17:35 (GMT) |
May 24, 2019, 17:28 (GMT) |
Edit Mesh: Change color behavior - Make edges darker in vert & face select mode (making more contrast to not loose the topology). Downside is less select edges visibility in vertex mode. But I'm confident that it's not as painfull as it seems. - Make select faces less saturated to have more color contrast between select faces and edges. - Make unselected faces white to increase contrast with faces and edges. The brightening is negligeable for bright surfaces and help readability on darker surfaces. Reminder that if the faces overlays are too distracting (i.e: uv mapping, or texturing) they can be toggled off in the overlay panel. Reviewers: billreynish, campbellbarton, brecht Reviewed By: billreynish, campbellbarton, brecht Subscribers: brecht Differential Revision: https://developer.blender.org/D4941 |
May 24, 2019, 16:37 (GMT) |
Cleanup: remove unused macOS GHOST OpenGL code |
May 24, 2019, 15:11 (GMT) |
Fix: Too many checks for the compositor Check once as and then re-use |
May 24, 2019, 14:33 (GMT) |
EEVEE: Volumetrics When viewport samples are set to 1 simple scenes with volumetrics crash. EEVEE volumetrics needs to init the post processing buffers. With recent changes the need for post processing buffers are known after the cache init. But they are constructed before the cache init. This lead to null pointers. Reviewed By: fclem Maniphest Tasks: T64922 Differential Revision: https://developer.blender.org/D4942 |
May 24, 2019, 14:21 (GMT) |
Cleanup: Run Clang-Format |
May 24, 2019, 14:02 (GMT) |
Fix T65028: Eye icon not toggle-able from the outliner for linked objects |
May 24, 2019, 13:39 (GMT) |
Collada: Remove property with empty identifier This is not a valid property. Additionally, there is very much the same property with a valid identifier defined few lines below. |
May 24, 2019, 13:21 (GMT) |
Fix T65060: Outliner - Sort Alphabetically checkbox is not working Bug introduced on 78f8679cfc6d. Basically a copy/paste error in my original collection children implementation. |
May 24, 2019, 12:54 (GMT) |
Fix T65071: Crash when selecting joined tracks |
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Master Commits
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