May 17, 2019, 21:54 (GMT) |
Desktop Icons Update Unify all desktop icons on Mac, Win and Linux to fit with the correct, updated brand guidelines here: https://www.blender.org/about/logo/ This is using : PANTONE 716 C = #EA7600 (RGB 234 118 0) PANTONE 647 C = #236192 (RGB 35 97 146) Thanks to Yevgeny Makarov (jenkm) for compiling this icon update. See T63623 |
May 17, 2019, 21:22 (GMT) |
UI: Icons update New icons from Andrzej Ambro? / Jendrzych: - Bespoke icon for creating new Collections - Special icons for Rigid Body and Rigid Body Constraints (Physics Properties) - New icons for Holdout and Indirect Only toggles in the Outliner - New generic Cursor icon for cases that are not related to either Orientation or Pivot Many other tweaks to existing icons, including: - Add & Remove Keyframe - Weight Paint & Collision Modifier - Tablet Pressure Sensitivity - Playback icons |
May 17, 2019, 20:56 (GMT) |
Fix T64775: crash loading Eevee files with DoF, after recent changes Additional fix to ensure Cycles versioning is done after Eevee. |
May 17, 2019, 20:51 (GMT) |
Fix T64775: crash loading Eevee files with DoF, after recent changes Version after lib linking due to following ID pointers. |
May 17, 2019, 18:03 (GMT) |
Images: changes to avoid losing new images that have not been saved The basic idea is that such new images will be packed into the .blend file when saving all modified images from the quit dialog. To make this workflow nicer a number of changes were made to how this type of packed image is handled. * "Save Modified Images" now packs generated images into the .blend file. * "Save As" for packed images now automatically unpacks the image, so that it's easy to save automatically packed images. "Save Copy" keeps it packed. * "Save" for packed images now re-saves the image into the .blend file, so that it's effectively the equivalent of "Save" for non-packed images. * Empty image filepaths are no longer remapped when saving the .blend file. Previously it would become e.g. "//../../" which makes no sense for generated images with no filepath yet. * Hide unpack button and filepath for such packed images with no filepath. Unpacking does not work in a predictable way without a filepath, better to just "Save As". |
May 17, 2019, 17:25 (GMT) |
Cleanup: Eevee: Use dummy texture for GTAO when not enabled |
May 17, 2019, 17:00 (GMT) |
Fix T64300: Missing update of original data-block on redo Dependency graph was not yet set as active when is used by operator which is being redone. |
May 17, 2019, 16:58 (GMT) |
UI: Small tweaks to the save dialog: - Add back info icon at the top. - Remove icons from the buttons. None of the OS's we support use icons here - Remove button align. It doesn't work well with the active default highlighting - Center-align the text inside the buttons To make this look even nicer, we should add more padding all around the edges, but that could be done separately. |
May 17, 2019, 16:49 (GMT) |
Outliner: Make restriction icons inactive based on hierarchy value If the parent of a collection has a setting disabled, the children should have that setting inactive. In some cases a column may affect another one. For example, disabling a collection to render should make holdout and and indirect only inactive. In View Layer it works for both objects and collections. For Scenes mode, it works only for collections. Differential Revision: https://developer.blender.org/D4888 |
May 17, 2019, 16:26 (GMT) |
Fix meshes.new_from_object() not preserving materials |
May 17, 2019, 16:17 (GMT) |
Eevee / Workbench: Fix hair normals Hair normals were not behaving correctly. This corrects their looks and fix the node shader geometry that was showing the flat normal. |
May 17, 2019, 16:17 (GMT) |
Cleanup: Eevee: Use DRW_PASS_CREATE macro when possible |
May 17, 2019, 16:17 (GMT) |
Cleanup: DRW: Remove uneeded DRWState values This removes: - DRW_STATE_TRANS_FEEDBACK - DRW_STATE_WIRE - DRW_STATE_POINT |
May 17, 2019, 16:02 (GMT) |
May 17, 2019, 15:59 (GMT) |
Images: make it harder to accidentally undo image texture painting changes Editing properties like generated X/Y size clears any changes to the image, and it's not obvious that this is destructive. Now if the image has been painted on or baked to, buttons to Save or Discard changes will appear and editing the properties will be disabled until doing one of these. |
May 17, 2019, 15:59 (GMT) |
Images: make image save operator available outside image editor This includes some refactoring of image operator poll functions. |
May 17, 2019, 15:59 (GMT) |
Cleanup: remove unused image code |
May 17, 2019, 15:59 (GMT) |
Cleanup: move Image flags into DNA, for consistency with other types |
May 17, 2019, 15:59 (GMT) |
Cycles/Eevee: unify depth of field settings for cameras There is now a checkbox to enable/disable depth of field per camera. For Eevee this replace the scene level setting. For Cycles there is now only an F-Stop value, no longer a Radius. Existing files are converted based on Cycles or Eevee being set in the scene. Differential Revision: https://developer.blender.org/D4882 |
May 17, 2019, 15:55 (GMT) |
UI: Use correct icon for saving in the close dialog. |
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Master Commits
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