May 8, 2019, 15:49 (GMT) |
DRW: Remove uneeded calls to drw_viewport_engine_data_ensure when iterating This remove a bit of overhead specially in scene with lots of objects. |
May 8, 2019, 15:49 (GMT) |
DRW: Replace BLI_mempool by BLI_memblock This remove a avoid the big overhead present in BLI_mempool when it is cleared. |
May 8, 2019, 15:49 (GMT) |
DRW: Speedup: Don't call GPU_shader_uniform_vector if not needed This seems to remove a bit of overhead of going into the function even if the uniform is not needed. |
May 8, 2019, 15:49 (GMT) |
BLI_memblock: New memory allocator This is really close to BLI_mempool but uses an array to keep track of the chunks of memory. There is no tagging necessary to clear the whole structure so reuse is fast. Naturally supports iteration but does not support freeing. |
May 8, 2019, 15:14 (GMT) |
GPencil: Move modifiers evaluation to Depsgraph (wip) This changes move the evaluation functions from Draw Manager to Depsgraph evaluation. |
May 8, 2019, 14:55 (GMT) |
Fix T64302: objects disappearing when disabling overlays Only happened for Cycles, after recent changes. Differential Revision: https://developer.blender.org/D4826 |
May 8, 2019, 14:55 (GMT) |
Revert "UI: Dynamic region size for file browser options" This breaks the user interface of exporters, so revert for now until there is a solution for this. This reverts commit ee0d8426ab6d301c0296496c25f9511b9a9768e9. |
May 8, 2019, 14:17 (GMT) |
Spline IK: fix a scaling hiccup as bones roll off the end of the curve. |
May 8, 2019, 13:54 (GMT) |
Fix T64266: Incorrect modifier object target after making duplicates real for instanced collections. Not sure why newid was set in evaluated object instead of orig one, makes no sense to me, since we want to operate remapping of ID pointers on orig data? Looks like that was something overseen when that code was ported to new COW system. |
May 8, 2019, 13:16 (GMT) |
UI: Move scrollbars to the right in animation editors The text, that was in the scrollbars, stays on the left. Reviewers: brecht, billreynish Differential Revision: https://developer.blender.org/D4821 |
May 8, 2019, 13:07 (GMT) |
UI: Make File Browser bookmarks panels unparented again Also open Recents again by default |
May 8, 2019, 12:54 (GMT) |
Keymap: Make Clip Editor Graph view consistent with regular Graph Editor Still missing a context menu here for now though |
May 8, 2019, 12:37 (GMT) |
Fix heap buffer overflow in tabs to spaces Need to count string terminator. |
May 8, 2019, 12:36 (GMT) |
Merge branch 'master' of git.blender.org:blender into cycles_texture_cache |
May 8, 2019, 12:10 (GMT) |
Keymap: Special keymap for clip editor scrubbing area Reviewers: sergey Differential Revision: https://developer.blender.org/D4825 |
May 8, 2019, 11:44 (GMT) |
Normals Menu: fix Average to be able to specify type. Also removed some rogue debugging printfs from normal selection code. |
May 8, 2019, 11:11 (GMT) |
Keymap: Drag in empty area to box select in animation editors This is a patch for the default keymap in Blender. It relates to the Dopesheet, Timeline, Graph Editor, NLA and Sequencer Currently, in these editors, dragging outside of your selections does nothing. This patch makes it so dragging outside the selection does a box select operation. It is consistent with how the Node Editor works, as well as the 3D View, if you use the gizmo overlays. Differential Revision: https://developer.blender.org/D4799 Reviewers: campbellbarton |
May 8, 2019, 09:54 (GMT) |
CMake: Add support of Ninja's pools to ease building on limited amount of RAM. Many modern computers support a lot of threads (parrallel building jobs), but are somewhat restricted in memory, when some building jobs can require several GB each. Ninja builder has pools, which extend the usual `-j X` make parallelizing option, by allowing to specify different numbers of parallel jobs for different targets. This commit defines three pools, one for linking, one for usual compile, and one for compiling some 'heavy' cpp libs, when a single file can require GB of RAM in full debug builds. Simply enabling WITH_NINJA_POOL_JOBS will try to set default sensible values for those three pools based on your machine specifications, you can then tweak further the values of NINJA_MAX_NUM_PARALLEL_ settings, if you like. On my system (8 cores, 16GB RAM), it allows to build a full debug with all ASAN options build with roughly 7GB of RAM used at most, pretty much as quickly as without that option (which would require up to 11GB of available RAM at some points). Review task: D4780. |
May 8, 2019, 09:17 (GMT) |
Copy Scale: support raising the copied scale to an arbitrary power. Since scale is multiplicative, the appropriate way to partially copy it is to use power. However, the influence slider of constraints uses linear interpolation. Thus, there is no way to correctly split scale via constraints without adding this feature. In addition, this allows inverting scale by using negative powers, fulfilling the function of Copy Rotation's Invert checkboxes. |
May 8, 2019, 08:57 (GMT) |
Disable Constraint and Keep Transform A 'Disable and Keep Transform' button for constraints was added. This allows animators to disable a constraint without moving the constrained object/bone, making it easier to toggle constriants on and off without any visual consequence. Typical usage would be a character picking up an object (enable 'Copy Transform' constraint) and placing it somewhere else (disable the constraint). Note that there could still be movement when there are muliple constraints active. For example, when using this constraint stack - #1: Copy Transform from Empty.001 - #2: Copy Rotation from Empty.002 and disabling constraint #2, constraint #1 is still active and will still modify the visual transform of the object. According to our in-house animators, this is expected behaviour. Reviewers: campbellbarton, dfelinto, sergey Reviewed By: campbellbarton Subscribers: brecht Tags: #animation Differential Revision: https://developer.blender.org/D4677 |
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