Revision 9f850e5 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 10, 2019, 13:56 (GMT) |
get float list element function |
Revision 5b3f7c0 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 10, 2019, 13:55 (GMT) |
cleanup |
Revision fe5c133 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 10, 2019, 13:27 (GMT) |
use control2 as seed |
Revision 4688ed1 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 10, 2019, 13:27 (GMT) |
use ctrl+A to open the node search |
Revision 20f9248 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 10, 2019, 13:16 (GMT) |
simple node search |
Revision 657204d by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 10, 2019, 12:57 (GMT) |
use auto load for registration |
Revision 6c49690 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 10, 2019, 12:11 (GMT) |
also allow heap allocation for tuples in C |
Revision 57450b4 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 10, 2019, 11:51 (GMT) |
improve thread safety |
March 10, 2019, 11:35 (GMT) |
fix typo (where only the unmodified mesh was taken into account as operand) |
Revision 1c844a6 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 10, 2019, 11:17 (GMT) |
cleanup |
March 10, 2019, 11:06 (GMT) |
Fix T62125: snapping not working if invisible object is between you and the target If we were not in x-ray/wireframe mode, the snapping would treat all objects like they were in solid mode. This were not desirable if you had objects that were in wire or bounding box display mode. Now objects that are in bounding box mode is ignored (unless the object is in edit mode) and objects with wire display mode is treated as if they were in x-ray mode. Reviewed By: Brecht Differential Revision: https://developer.blender.org/D4493 |
Revision a53b2b4 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 10, 2019, 11:06 (GMT) |
allow tuple stack allocation in C |
March 10, 2019, 10:18 (GMT) |
GPencil: Fix user count for autocreated materials The user count was 2 when the value must be 1. |
March 10, 2019, 09:51 (GMT) |
why interrupt and reset the particle sim, if a modifier after it changes ? Makes not much sense. in this case, changing the parameters of metaball remesh after particlesystem during animation caused strange resets. |
Revision ac02c2d by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 10, 2019, 09:44 (GMT) |
cleanup C wrapper |
Revision e57c399 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 10, 2019, 09:26 (GMT) |
store possible tuple meta in tuple call body |
Revision f6d994f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 10, 2019, 09:00 (GMT) |
stack allocate tuple |
March 10, 2019, 07:55 (GMT) |
GPencil: Set brush material after copying a material This change updates the brush material in the topbar when a new material is created using copy button. Related to task T62384 Thanks to @matc for suggesting the fix. Still pending a problem whith user number. |
March 10, 2019, 02:57 (GMT) |
Fix T60171: Hair Particles Not Displaying in Viewport This patch fixes T60171 by adding a dummy read from the `dummy` vertex attribute to `hair_get_pos_tan_binor_time` in `common_hair_lib.glsl`. Confirmed to work on my machine (macOS 10.14.4 Beta, Radeon R?9 M295X). According to my experiments regarding this issue, the problem is triggered when all of the following conditions are met: (a) the shader has no vertex reads; (b) the index buffer is ? 256KiB. I can't really give an explanation of this misbehavior because of the video driver's closed-source nature. Reviewers: fclem Reviewed By: fclem Subscribers: zeddb Maniphest Tasks: T60171 Differential Revision: https://developer.blender.org/D4490 |
March 10, 2019, 02:35 (GMT) |
Fix T58890: Sculpt Mode not updating in LookDev or Rendered This fix is a hack and will slow down update performance. But at least, all shading features are supported. This is only in "normal" sculpt mode (no dyntopo, no multires). |
|
|
|


Master Commits
MiikaHweb | 2003-2021