Blender Git Commit Log

All Blender Git commits.

Page: 2652 / 8462

March 10, 2019, 13:56 (GMT)
get float list element function
March 10, 2019, 13:55 (GMT)
cleanup
March 10, 2019, 13:27 (GMT)
use control2 as seed
March 10, 2019, 13:27 (GMT)
use ctrl+A to open the node search
March 10, 2019, 13:16 (GMT)
simple node search
March 10, 2019, 12:57 (GMT)
use auto load for registration
March 10, 2019, 12:11 (GMT)
also allow heap allocation for tuples in C
March 10, 2019, 11:51 (GMT)
improve thread safety
March 10, 2019, 11:35 (GMT)
fix typo (where only the unmodified mesh was taken into account as operand)
March 10, 2019, 11:17 (GMT)
cleanup
March 10, 2019, 11:06 (GMT)
Fix T62125: snapping not working if invisible object is between you and the target

If we were not in x-ray/wireframe mode, the snapping would treat all
objects like they were in solid mode. This were not desirable if you
had objects that were in wire or bounding box display mode.

Now objects that are in bounding box mode is ignored (unless the object
is in edit mode) and objects with wire display mode is treated as if
they were in x-ray mode.

Reviewed By: Brecht

Differential Revision: https://developer.blender.org/D4493
March 10, 2019, 11:06 (GMT)
allow tuple stack allocation in C
March 10, 2019, 10:18 (GMT)
GPencil: Fix user count for autocreated materials

The user count was 2 when the value must be 1.
March 10, 2019, 09:51 (GMT)
why interrupt and reset the particle sim, if a modifier after it changes ? Makes not much sense.

in this case, changing the parameters of metaball remesh after particlesystem during animation caused strange resets.
March 10, 2019, 09:44 (GMT)
cleanup C wrapper
March 10, 2019, 09:26 (GMT)
store possible tuple meta in tuple call body
March 10, 2019, 09:00 (GMT)
stack allocate tuple
March 10, 2019, 07:55 (GMT)
GPencil: Set brush material after copying a material

This change updates the brush material in the topbar when a new material is created using copy button.

Related to task T62384

Thanks to @matc for suggesting the fix.

Still pending a problem whith user number.
March 10, 2019, 02:57 (GMT)
Fix T60171: Hair Particles Not Displaying in Viewport

This patch fixes T60171 by adding a dummy read from the `dummy` vertex attribute to `hair_get_pos_tan_binor_time` in `common_hair_lib.glsl`. Confirmed to work on my machine (macOS 10.14.4 Beta, Radeon R?9 M295X).

According to my experiments regarding this issue, the problem is triggered when all of the following conditions are met: (a) the shader has no vertex reads; (b) the index buffer is ? 256KiB. I can't really give an explanation of this misbehavior because of the video driver's closed-source nature.

Reviewers: fclem

Reviewed By: fclem

Subscribers: zeddb

Maniphest Tasks: T60171

Differential Revision: https://developer.blender.org/D4490
March 10, 2019, 02:35 (GMT)
Fix T58890: Sculpt Mode not updating in LookDev or Rendered

This fix is a hack and will slow down update performance. But at least,
all shading features are supported. This is only in "normal" sculpt mode
(no dyntopo, no multires).
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021