Blender Git Commit Log

All Blender Git commits.

Page: 2995 / 8462

September 4, 2018, 20:50 (GMT)
Multi-Objects: MESH_OT_faces_mirror_uv

Changes from reviewer (Dalai Felinto):
* pep8.
* Skip meshes that come from libraries.
* `Copy Mirrored UV coords > Copy Mirrored UV Coords`.
* Remove mesh(es) from warnings, report mesh or meshes based on number.

https://developer.blender.org/D3529
September 4, 2018, 20:25 (GMT)
Fix T56524: Navigate Gizmo obscured by objects in orthographic view
September 4, 2018, 20:11 (GMT)
GP: Reorder Viewport Display panel options

September 4, 2018, 19:27 (GMT)
Multi-Objects: UV_OT_seams_from_islands
September 4, 2018, 19:14 (GMT)
Cycles: Some style fixes for Embree integration.
September 4, 2018, 17:37 (GMT)
Multi-Objects: UV_OT_minimize_stretch

Changes from Reviewer (Dalai Felinto):
* MEM_SAFE_FREE > MEM_freeN.
* Skip loop if sync selection and no face selected.

https://developer.blender.org/D3415
September 4, 2018, 17:32 (GMT)
UI: icon keyword argument to popmenu_begin__internal
September 4, 2018, 17:21 (GMT)
Multi-Objects: UV_OT_average_islands_scale

Changes from reviewer (Dalai Felinto):
* Skip loop if sync selection and no vertex selected.

https://developer.blender.org/D3406
September 4, 2018, 16:56 (GMT)
Multi object editing - UV_OT_mark_seam

Changes from reviewer (Dalai Felinto):
* MEM_SAFE_FREE > MEM_freeN.
* Skip loop if sync selection and no edge selected.

https://developer.blender.org/D3417
September 4, 2018, 15:35 (GMT)
Merge branch 'blender2.8' into greasepencil-object
September 4, 2018, 15:21 (GMT)
Multi-Objects: UV_OT_select_split
September 4, 2018, 15:16 (GMT)
Fix T56686: Crash when copy and paste Annotations

Annotations are not designed to edit, copy or paste, so the operators must be disabled.

By design annotations can only be added or deleted, but not edited.

Still pending clean the pie menus, but this will be done during UI cleanup.
September 4, 2018, 15:15 (GMT)
Xray: Add possibility to select wires in priority before surfaces

If no wires were found, try to select surfaces in a second loop.
September 4, 2018, 15:00 (GMT)
Fix T56682: GP Edit mode, deselected vertices not visible

September 4, 2018, 14:51 (GMT)
Multi object edit: UV_OT_select_less & UV_OT_select_more

https://developer.blender.org/D3387
September 4, 2018, 14:29 (GMT)
Multi-Objects: UV_OT_circle_select

Although this was marked as done, it wasn't, I'm glad I caught it.
Based entirely on the uv border select operator.
September 4, 2018, 14:11 (GMT)
Cleanup: remove legacy layer and dupli code.
September 4, 2018, 14:10 (GMT)
Multi-Objects: UV_OT_pin

Also introducing a way to skip the object loop when using synced selection.
I plan to use this for the upcoming operators too.
September 4, 2018, 14:10 (GMT)
Multi-Objects: UV_OT_select_pinned

Inspired by patch from Alan Troth, with minor changes
(codestyle and update to latest source code).
September 4, 2018, 14:06 (GMT)
Subdiv: Clarity resolution parameter

Was a bit misleading, since different ptex faces will be
tessellated at different resolution, depending whether they
are coming from quad or not.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021