August 23, 2018, 02:54 (GMT) |
Cycles: Add option for building CUDA kernels sequentially Building the CUDA kernels takes quite a bit of memory, and when building all of them the combined usage can be too much on some systems (especially VMs). Therefore, this patch adds an option to force the build system to build them sequentially by making each build step depend on the previous kernel. Reviewers: brecht, sergey Differential Revision: https://developer.blender.org/D3623 |
August 23, 2018, 02:47 (GMT) |
Tool System: support non paint tools in paint mode This is needed so non-paint-brush tools can be used in paint modes. |
August 23, 2018, 02:12 (GMT) |
Tool System: remove cursor tool from paint modes |
August 23, 2018, 01:18 (GMT) |
most stuff re-implemented, but still rather buggy, needs polish. |
August 22, 2018, 17:49 (GMT) |
Object Mode: Add back spot cone display |
August 22, 2018, 17:49 (GMT) |
Paint Overlay: Fix blending of the brush overlay |
August 22, 2018, 16:54 (GMT) |
UI: Minor label tweaks to operators context menu * Add Shortcut -> Assign Shortcut * Add to Favorites Menu -> Add to Quick Favorites To match the menu name and be more general for when the Quick Favorites are accessible in places other than just menus (like panels). Add blank icon to Remove Shortcut so it aligns with Change Shortcut which is usually the item on top of it in the menu. |
August 22, 2018, 15:45 (GMT) |
Cleanup, unused variable |
August 22, 2018, 15:02 (GMT) |
MSVS 2017 Bug - Subdiv Mesh Apparently, struct initialization can not be empty, Reviewers: sergey Reviewed By: sergey Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3636 |
August 22, 2018, 14:59 (GMT) |
Multires: Bring back operator to reshape from object Limited to mesh type of source, not sure it ever worked for non-meshes. While it's possible to support reshape from any object, the actual brain of operation would need to be recoded to go away from requirement of vertex indices matching in source and destination. |
August 22, 2018, 14:59 (GMT) |
Multires: Remove another unused argument from reshape function |
August 22, 2018, 14:29 (GMT) |
UI: Show development entries in context menu when Dev. Extras is enabled |
August 22, 2018, 14:07 (GMT) |
Multires: Fix reshape when active level is lower than the total one |
August 22, 2018, 14:07 (GMT) |
Multires: Remove unused function argument |
August 22, 2018, 13:34 (GMT) |
Python: Cleanup Noise Module Implements the changes detailed in T56281 Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3590 |
August 22, 2018, 13:23 (GMT) |
DRW: Fix wrong framebuffer bound after background pass |
August 22, 2018, 13:23 (GMT) |
Overlay: Fix wrong framebuffer bound. |
August 22, 2018, 13:21 (GMT) |
Multires: Fix reshape of corner vertices Was only reshaping corner vertex of a single ptex face. |
August 22, 2018, 12:59 (GMT) |
Improvement to MESH_OT_shortest_path_pick behaviour Select a vertex/edge/face if there was nothing previously selected (if the click hit something, of course). |
August 22, 2018, 12:59 (GMT) |
Multi-Objects: MESH_OT_shortest_path_pick This fully works as "expected", however it seems strange when there is no selected vertex in the non-active object. In 2.7x if you join two monkeys, select a vertex in one of them and try to use this operator in the other it will select the lonely newly selected vertex. If you split both monkeys and do this in 2.8 while multi-editing them you won't get nothing when trying to ctrl+RMB any vertex in the monkey object that has nothing selected yet. I propose to have this addressed in an upcoming patch where we always select a vertex if no vertex was previously selected. |
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Master Commits
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