Revision d809346 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 6, 2018, 20:31 (GMT) |
Merge branch 'blender2.8' into greasepencil-object Conflicts: release/scripts/startup/bl_ui/__init__.py source/blender/editors/object/object_add.c source/blender/editors/object/object_intern.h source/blender/editors/object/object_ops.c source/blender/editors/space_buttons/space_buttons.c source/blender/makesrna/intern/rna_internal.h |
Revision 82a2bb2 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 6, 2018, 20:22 (GMT) |
Enable Onion with Overlay button The grease pencil onion skin need to set the cache as dirty to recalculate geometry, so a depsgraph recalc must be done when change Overlay switch. |
Revision 55f0173 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 6, 2018, 18:54 (GMT) |
Undo hide Onion with overlay There is a problem with the cache update and need a refactor. Remove the code while found a solution. |
July 6, 2018, 18:22 (GMT) |
Viewport: in Lookdev shading, disable scene lights and world by default. Now we light with just a user defined HDRI by default, which is useful for material setup and texture painting and lighting without having to set up any scene lights. Previously it would use the scene world without lights by default, which in some files is just black. |
July 6, 2018, 18:22 (GMT) |
Cleanup: remove unused shader node compatibility flag. No longer needed after Blender Internal removal and Eevee replacing the Cycles GLSL shading nodes. |
July 6, 2018, 18:06 (GMT) |
UI/Python: rename Lamps to Lights, to follow more standard terminology. Internally it's still mostly named lamps, though some modules like Cycles were already calling them lights. |
July 6, 2018, 17:34 (GMT) |
Merge branch 'master' into blender2.8 |
July 6, 2018, 17:33 (GMT) |
UI: Add extra padding to menus to draw sub-menu triangles in Shortcut strings would be offset to the left to make space for the triangles, breaking the alignment with other shortcut strings. Now this alignment is kept by making menus slightly wider if there's a sub-menu triangle visible, making room for the triangle. |
July 6, 2018, 17:33 (GMT) |
UI: Use flat triangle drawing for indicating submenus Left the RIGHTARROW_THIN icon in, even though it's not used in C code anymore. However add-ons may do (e.g. Amaranth does). |
July 6, 2018, 17:31 (GMT) |
PyDrivers: update bytecode check for Python3.6 |
July 6, 2018, 16:29 (GMT) |
UI: Single-column for 3D Cursor panel in 3D View |
July 6, 2018, 16:23 (GMT) |
July 6, 2018, 15:53 (GMT) |
3D View: support object type visibility/selection Trying to have a single option for this is too likely to be insufficient in some cases. Instead, support object type visibility & selectability per view-port. |
July 6, 2018, 15:40 (GMT) |
Ocean Modifier: refactored the delayed-refresh approach The approach of setting 'refresh' flags on the modifier, and performing the associated actions when the modifier is being evaluated, is a bad one. Instead, we use the separation of the original and the evaluated copy to 'refresh' certain things (because they simply aren't set at all on the original). Other actions are now done directly with BKE_ocean_xxx functions on the original data, intead of during evaluation. |
July 6, 2018, 15:40 (GMT) |
Ported mesh_create_derived_view() to mesh_create_eval_final_view() |
July 6, 2018, 15:40 (GMT) |
Ocean Modifier: ported from DerivedMesh to Mesh |
July 6, 2018, 15:40 (GMT) |
Added comment for DEG_TAG_PSYS_xxx and PSYS_RECALC_xxx relation |
July 6, 2018, 15:16 (GMT) |
Merge branch 'master' into blender2.8 |
July 6, 2018, 15:15 (GMT) |
Animation player: Ensure new frames are displayed while dragging mouse Thanks Campbell for review! |
Revision 64abbdc by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 6, 2018, 14:59 (GMT) |
UI: remove Edit Lines color from Overlay panel |
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