May 25, 2018, 11:48 (GMT) |
Fix outliner showing objects in collections instances. It didn't do this before for groups, and while it could be useful this leads to terrible performance when there are many instances. |
May 25, 2018, 11:48 (GMT) |
Outliner: optimize lookup of unused tree elements. |
May 25, 2018, 10:55 (GMT) |
UI: support for a popup panel which stays open |
May 25, 2018, 10:55 (GMT) |
UI: Move UI_paneltype_draw into layout code No functional changes, needed for persistent popovers. |
May 25, 2018, 10:48 (GMT) |
Fix T55165: Driving camera lens with property behaves unexpectedly Differential Revision: https://developer.blender.org/D3438 |
May 25, 2018, 10:46 (GMT) |
Keymap: place cursor on press Needed for tablet users. |
May 25, 2018, 10:27 (GMT) |
Cleanup/simplification for BKE_modifier_get_evaluated_mesh_from_object * Added BKE_object_get_evaluated_mesh, which can also be used outside of Modifier context. * BKE_modifier_get_evaluated_mesh_from_object is now a dummy wrapper around BKE_object_get_evaluated_mesh, we do not need anything special anymore for RENDER quality option, since this is supposed to be handled at depsgraph level... Maybe we can get rid of it at some point, but kind of like the idea of keeping it for now, sounds more consitent. |
Revision 9de639b by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 25, 2018, 10:08 (GMT) |
Cleanup: Remove unused flag GP_STROKE_RECALC_COLOR This flag was used when the color name was the link to the palette color, but now with materials this flag is not required. |
May 25, 2018, 09:44 (GMT) |
Create a loop weight map for limiting hair to the scalp regions used. |
May 25, 2018, 09:39 (GMT) |
Cleanup: do not make functions for the pleasure of having functions... |
May 25, 2018, 09:32 (GMT) |
Cleanup: minor details in BKE paint code related to palettes. * Always use BKE_id_new, unless you have a very good reason to use lower-level code! * Prefer to pass actual ID user pointer to functions like id_us_plus & co, rather than 'floating' ID pointer, when possible. It makes it more clear who is the user we increase count for! |
May 25, 2018, 09:16 (GMT) |
Fix T55183, fix T55174: crashes with workspace / view layer relation. Don't store pointers to ViewLayer in the workspace, only names. Add specific relation type since the generic mechanism makes the code hard to follow. Integrate with pointer restore for undo and library remapping code to avoid data going out of sync. Also add relation automatically if there doesn't exists one yet in BKE_workspace_view_layer_get, because in general it's really hard to ensure it will exist when making arbitrary scene changes. Differential Revision: https://developer.blender.org/D3432 |
May 25, 2018, 08:52 (GMT) |
Merge branch 'master' into blender2.8 |
May 25, 2018, 08:51 (GMT) |
WM: check modal handlers for keymap lookups Keep in sync with 2.8x |
May 25, 2018, 08:45 (GMT) |
UI: fix assert Replace hard-coded button size check with UI_UNIT_X. Caused icon-only buttons to have strings assigned based on UI-scale. |
Revision a8fc8a5 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 25, 2018, 08:14 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
May 25, 2018, 08:07 (GMT) |
Fix 3D Cursor w/ interface scale |
May 25, 2018, 08:04 (GMT) |
Merge branch 'master' into blender2.8 |
May 25, 2018, 08:00 (GMT) |
3D View: add pixelsize function w/o UI scale |
May 25, 2018, 07:45 (GMT) |
Cleanup: style |
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