Blender Git Commit Log

All Blender Git commits.

Page: 3259 / 8462

May 23, 2018, 16:59 (GMT)
Fix T55168: missing updates when switching particle system type.
May 23, 2018, 16:53 (GMT)
Fix wrong object user count on duplicate.
May 23, 2018, 16:32 (GMT)
Fix crash loading without UI, after recent changes.
May 23, 2018, 16:32 (GMT)
Fix T55163: visibility not updated for instanced collections.
Revision 342d94c by Joshua Leung (master)
May 23, 2018, 16:29 (GMT)
Fix compiler error: Stupid const vs non const
May 23, 2018, 16:18 (GMT)
Drivers UI (Part of T55145) - WIP work to prepare a panel we can shove into a popover

HINT: It's called GRAPH_PT_drivers_popover right now
May 23, 2018, 15:39 (GMT)
Merge remote-tracking branch 'remotes/origin/blender2.8' into soc-2018-npr
May 23, 2018, 15:13 (GMT)
Fix typo in header
May 23, 2018, 14:50 (GMT)
Image filters ok, added ui adjustment(stub), prepared for vectorization.
May 23, 2018, 14:45 (GMT)
Fix COW view center for pose mode
May 23, 2018, 14:38 (GMT)
Merge branch 'blender2.8' into greasepencil-object
May 23, 2018, 14:37 (GMT)
Fix last usages of Scene.r.cfra in modifiers code.

Note that some modifiers-related code in BKE still uses that...
May 23, 2018, 14:37 (GMT)
WIP: New operator to convert 2.7 grease pencil files

The operator convert the old 2.7x files to the new materials of 2.8.

This code is not defined in versioning code to avoid conversion of annotations.

Still pending some issues.
May 23, 2018, 14:32 (GMT)
Drivers UI (Part of T55145) - Show datablock that driven property belongs to instead of only the property

Otherwise, it's not clear where things are coming from.

FIXME: The icons for datablocks may not always be correct. It uses the
innermost struct's icon instead of the datablock's icon - e.g. Bone
vs Object/Armature. But, that may make more sense for users?
May 23, 2018, 14:32 (GMT)
Drivers UI (Part of T55145) - Refactor existing UI code to allow it to be reused

The idea is that we may be able to just take this code and put it into a
new popover panel that gets displayed when called from the UI. This should
at least work well for a first pass test of what we want this UI to look like.
May 23, 2018, 14:32 (GMT)
Drivers UI: Add the "Update Dependencies" logic into the callbacks that should be run on every button press

In theory, this should mean that we can get rid of the "Update Dependencies"
button. In practice, there may still be cases where it's still needed
(as somehow, it did end up being needed in the past, even though the RNA
calls should in theory be doing everything needed already).
May 23, 2018, 14:32 (GMT)
Drivers UI: Get rid of dedicated button to remove active driver

There are multiple other ways to do it. Leaving this here just made it
easy (and dangerous) to accidentally remove the driver, and was causing
other problems with other layouts.
May 23, 2018, 14:32 (GMT)
Drivers UI Cleanup (Part of T55145)

* Remove "Show Debug Info" option. Everyone has it turned on all the time,
since it's just useful to have
* Make the "Remove Driver" button less prominent. It doesn't happen that much,
so it shouldn't take up as much room
* Make "expressions" textbox wider (i.e. taking up the whole column width)
by separating the label and textbox on separate lines.
* Rename "Add Variable" button to make it clearer to users what "variables"
may be (i.e. they serve as a way to specify Inputs, just like adding a
"Source Data" node in a nodetree)
* Regroup buttons
May 23, 2018, 14:32 (GMT)
Cleanup: Remove unused code
May 23, 2018, 14:02 (GMT)
OpenGL: documentation for the builtin GPU shaders

This is intended to help developers to know how and when to use each shader.
There are plenty of undocumented shaders, but it's a matter of filling them in.

The script I used to quickly find the related shaders for a const is: P700

Original patch: D2318
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021