May 23, 2018, 16:59 (GMT) |
Fix T55168: missing updates when switching particle system type. |
May 23, 2018, 16:53 (GMT) |
Fix wrong object user count on duplicate. |
May 23, 2018, 16:32 (GMT) |
Fix crash loading without UI, after recent changes. |
May 23, 2018, 16:32 (GMT) |
Fix T55163: visibility not updated for instanced collections. |
May 23, 2018, 16:29 (GMT) |
Fix compiler error: Stupid const vs non const |
May 23, 2018, 16:18 (GMT) |
Drivers UI (Part of T55145) - WIP work to prepare a panel we can shove into a popover HINT: It's called GRAPH_PT_drivers_popover right now |
Revision 5cef17a by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) May 23, 2018, 15:39 (GMT) |
Merge remote-tracking branch 'remotes/origin/blender2.8' into soc-2018-npr |
May 23, 2018, 15:13 (GMT) |
Fix typo in header |
Revision c7ef470 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) May 23, 2018, 14:50 (GMT) |
Image filters ok, added ui adjustment(stub), prepared for vectorization. |
May 23, 2018, 14:45 (GMT) |
Fix COW view center for pose mode |
Revision 852b5c5 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 23, 2018, 14:38 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
May 23, 2018, 14:37 (GMT) |
Fix last usages of Scene.r.cfra in modifiers code. Note that some modifiers-related code in BKE still uses that... |
Revision 572b147 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 23, 2018, 14:37 (GMT) |
WIP: New operator to convert 2.7 grease pencil files The operator convert the old 2.7x files to the new materials of 2.8. This code is not defined in versioning code to avoid conversion of annotations. Still pending some issues. |
May 23, 2018, 14:32 (GMT) |
Drivers UI (Part of T55145) - Show datablock that driven property belongs to instead of only the property Otherwise, it's not clear where things are coming from. FIXME: The icons for datablocks may not always be correct. It uses the innermost struct's icon instead of the datablock's icon - e.g. Bone vs Object/Armature. But, that may make more sense for users? |
May 23, 2018, 14:32 (GMT) |
Drivers UI (Part of T55145) - Refactor existing UI code to allow it to be reused The idea is that we may be able to just take this code and put it into a new popover panel that gets displayed when called from the UI. This should at least work well for a first pass test of what we want this UI to look like. |
May 23, 2018, 14:32 (GMT) |
Drivers UI: Add the "Update Dependencies" logic into the callbacks that should be run on every button press In theory, this should mean that we can get rid of the "Update Dependencies" button. In practice, there may still be cases where it's still needed (as somehow, it did end up being needed in the past, even though the RNA calls should in theory be doing everything needed already). |
May 23, 2018, 14:32 (GMT) |
Drivers UI: Get rid of dedicated button to remove active driver There are multiple other ways to do it. Leaving this here just made it easy (and dangerous) to accidentally remove the driver, and was causing other problems with other layouts. |
May 23, 2018, 14:32 (GMT) |
Drivers UI Cleanup (Part of T55145) * Remove "Show Debug Info" option. Everyone has it turned on all the time, since it's just useful to have * Make the "Remove Driver" button less prominent. It doesn't happen that much, so it shouldn't take up as much room * Make "expressions" textbox wider (i.e. taking up the whole column width) by separating the label and textbox on separate lines. * Rename "Add Variable" button to make it clearer to users what "variables" may be (i.e. they serve as a way to specify Inputs, just like adding a "Source Data" node in a nodetree) * Regroup buttons |
May 23, 2018, 14:32 (GMT) |
Cleanup: Remove unused code |
May 23, 2018, 14:02 (GMT) |
OpenGL: documentation for the builtin GPU shaders This is intended to help developers to know how and when to use each shader. There are plenty of undocumented shaders, but it's a matter of filling them in. The script I used to quickly find the related shaders for a const is: P700 Original patch: D2318 |
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