Blender Git Commit Log

All Blender Git commits.

Page: 3262 / 8462

May 22, 2018, 17:29 (GMT)
Cleanup: Fix comment
May 22, 2018, 17:23 (GMT)
Fix T55071: Brush preview fails
May 22, 2018, 17:21 (GMT)
Merge branch 'blender2.8' into greasepencil-object
May 22, 2018, 17:20 (GMT)
Cleanup typo error
May 22, 2018, 17:18 (GMT)
Move simplify options to Scene->RenderData struct

Before these change, the settings were defined in ToolSettings struct, but must be in the same struct that other scene simplify options.
May 22, 2018, 17:10 (GMT)
Fix crash in modifier stack after recent changes.
May 22, 2018, 16:43 (GMT)
Fix T55146: hair + subsurf modifier not positioning hair correctly.

ORIGSPACE data was not being preserved correctly through subsurf.
May 22, 2018, 16:36 (GMT)
Fix crash when HDR images are missing
May 22, 2018, 16:17 (GMT)
Fix T55153: missing updates when changing simplify settings.

This line should not have been removed.
May 22, 2018, 15:56 (GMT)
blenderplayer: add stubs
May 22, 2018, 15:38 (GMT)
Removed no-longer-required workaround for doubly-deformed meshes
May 22, 2018, 15:24 (GMT)
Merge branch 'master' into blender2.8
May 22, 2018, 15:23 (GMT)
Fix T55093: Bisect + fill crash
May 22, 2018, 15:11 (GMT)
Modifiers: ported Cloth DerivedMesh ? Mesh

The modifier is still quite slow; this could be due to caches being written
to a CoW datablock instead of the original one. More investigation is
needed.
May 22, 2018, 15:08 (GMT)
Cloth Modifier: get time from depsgraph instead of scene
May 22, 2018, 15:07 (GMT)
Fix T55149: missing mesh custom data after modifier stack, after recent changes.
May 22, 2018, 14:59 (GMT)
Workbench: SeeThrough

added a fresnel effect

TODO: solve memory leak
May 22, 2018, 14:52 (GMT)
Cleanup: unused warnings
May 22, 2018, 14:44 (GMT)
COw operators: Fix VIEW3D_OT_snap_selected_to_grid
May 22, 2018, 14:44 (GMT)
Fix: Deselecting bones using box select didn't work

Logic here was a bit broken.
1) We need to send updates even when deselecting bones, not only when we
actually end up select then.
2) Also, when bones are locked for "selectability", they should not be able
to be deselected.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021