May 18, 2018, 15:11 (GMT) |
Merge branch 'master' into blender2.8 |
May 18, 2018, 15:07 (GMT) |
COW Fix: POSE_OT_armature_apply (Apply Pose as Rest Pose) now works with COW |
May 18, 2018, 14:46 (GMT) |
Cycles tests: move to render/ folder, to share with Eevee. |
Revision 577f93c by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 18, 2018, 14:40 (GMT) |
Replace CFRA with DEG_get_ctime() The CFRA value is not updated using COW. |
May 18, 2018, 14:40 (GMT) |
Transform: Improve the hierarchy in the choice of snapped elements in the mixed snap. To snap to small edges in 3d_view is no longer obfuscated by vertices if then is also enabled. |
May 18, 2018, 14:29 (GMT) |
Clear the ParticleSettings pointer to prevent doubly-freeing it Not happy with the approach, as it adds to nested_id_hack_discard_pointers(), but at least it fixes a crash. |
May 18, 2018, 13:55 (GMT) |
Cleanup: remove unused function. |
May 18, 2018, 13:50 (GMT) |
Fix crash rendering files with Python errors in background mode. |
May 18, 2018, 13:50 (GMT) |
Fix crash with shape keys and modifier stack, after recent changes. |
May 18, 2018, 13:31 (GMT) |
Merge branch 'master' into blender2.8 |
May 18, 2018, 13:27 (GMT) |
May 18, 2018, 13:27 (GMT) |
Eevee: Codestyle fix. |
May 18, 2018, 13:22 (GMT) |
CMake: Add WITH_COMPILER_ASAN option This supports easy toggling of Address Sanitizer. |
May 18, 2018, 13:22 (GMT) |
Cleanup: remove deprecated definitions |
May 18, 2018, 12:59 (GMT) |
Merge branch 'master' into blender2.8 |
May 18, 2018, 12:34 (GMT) |
May 18, 2018, 12:23 (GMT) |
Fix crash drawing polygon curves |
May 18, 2018, 11:45 (GMT) |
Merge branch 'master' into blender2.8 |
May 18, 2018, 11:43 (GMT) |
Add missing header |
May 18, 2018, 11:34 (GMT) |
Collections and groups unification OVERVIEW * In 2.7 terminology, all layers and groups are now collection datablocks. * These collections are nestable, linkable, instanceable, overrideable, .. which opens up new ways to set up scenes and link + override data. * Viewport/render visibility and selectability are now a part of the collection and shared across all view layers and linkable. * View layers define which subset of the scene collection hierarchy is excluded for each. For many workflows one view layer can be used, these are more of an advanced feature now. OUTLINER * The outliner now has a "View Layer" display mode instead of "Collections", which can display the collections and/or objects in the view layer. * In this display mode, collections can be excluded with the right click menu. These will then be greyed out and their objects will be excluded. * To view collections not linked to any scene, the "Blender File" display mode can be used, with the new filtering option to just see Colleciton datablocks. * The outliner right click menus for collections and objects were reorganized. * Drag and drop still needs to be improved. Like before, dragging the icon or text gives different results, we'll unify this later. LINKING AND OVERRIDES * Collections can now be linked into the scene without creating an instance, with the link/append operator or from the collections view in the outliner. * Collections can get static overrides with the right click menu in the outliner, but this is rather unreliable and not clearly communicated at the moment. * We still need to improve the make override operator to turn collection instances into collections with overrides directly in the scene. PERFORMANCE * We tried to make performance not worse than before and improve it in some cases. The main thing that's still a bit slower is multiple scenes, we have to change the layer syncing to only updated affected scenes. * Collections keep a list of their parent collections for faster incremental updates in syncing and caching. * View layer bases are now in a object -> base hash to avoid quadratic time lookups internally and in API functions like visible_get(). VERSIONING * Compatibility with 2.7 files should be improved due to the new visibility controls. Of course users may not want to set up their scenes differently now to avoid having separate layers and groups. * Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero files. There's a few things which are know to be not quite compatible, like nested layer collections inside groups. * The versioning code for 2.8 files is quite complicated, and isolated behind #ifdef so it can be removed at the end of the release cycle. KNOWN ISSUES * The G-key group operators in the 3D viewport were left mostly as is, they need to be modified still to fit better. * Same for the groups panel in the object properties. This needs to be updated still, or perhaps replaced by something better. * Collections must all have a unique name. Less restrictive namespacing is to be done later, we'll have to see how important this is as all objects within the collections must also have a unique name anyway. * Full scene copy and delete scene are exactly doing the right thing yet. Differential Revision: https://developer.blender.org/D3383 https://code.blender.org/2018/05/collections-and-groups/ |
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Master Commits
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