Blender Git Commit Log

All Blender Git commits.

Page: 335 / 8462

August 12, 2021, 04:59 (GMT)
Fix T89046: Startup file with Python drivers crashes on load

Resolve order of initialization error reading startup file,
support postponing running wm_file_read_post until Blender
has been initialized.

Deferring updates allows duplicate initialization
to be removed from WM_init.

Reviewed By: mont29

Ref D12184
August 12, 2021, 04:38 (GMT)
Cleanup: use parameters struct for wm_homefile_read

Also add wm_homefile_read_ex which is only needed for the first
execution at startup.
August 12, 2021, 04:34 (GMT)
Cleanup: spelling in comments
August 12, 2021, 04:34 (GMT)
Cleanup: use C++ style comments for disabled code
August 12, 2021, 04:34 (GMT)
Cleanup: remove *.orig file from 6a9d7139f7d05e0c51827a3a4b862c0547dc0513
August 12, 2021, 03:19 (GMT)
Merge branch 'master' into soc-2021-curve-fillet
August 12, 2021, 02:49 (GMT)
Cleanup: Correct variable name while storing effectors force.

No functional changes.
August 12, 2021, 02:29 (GMT)
Cleanup: Hinge constraint visualisation, non primitive collision shape drawing
August 12, 2021, 01:20 (GMT)
Makesdna: Fix detecting 32 bit padding issues.

Makesdna fails to detect issues in 32 bit code that can
only be resolved by adding a padding pointer.

We never noticed since we ourselves no longer build for
32 bit, but debian's 32 bit builds got bitten by this

A rather extensive explanation on why this is alignment
requirement is there can be found in this comment:

https://developer.blender.org/D9389#233034

Differential Revision: https://developer.blender.org/D12188

Reviewed by: sergey, campbellbarton
August 11, 2021, 23:04 (GMT)
Compositor: Full frame Dilate/Erode node
August 11, 2021, 22:57 (GMT)
Fix: DNA struct alignment on 32 bit

Some of the dna structs were not properly
aligned for 32 bit builds causing issues
for some of the 32 platforms Debian builds
for.

Reviewed By: sergey, brecht
Differential Revision: https://developer.blender.org/D9389
August 11, 2021, 20:55 (GMT)
BLF: Do Not Cache Unused Rendered Glyphs

The loading of a font size or style renders bitmaps of the characters
0-255 and stores them in a cache. But glyphs 128-255 in this cache are
not accessible. What used to be ansi high-bit characters are now multi-
byte UTF-8 sequences.

Therefore this patch reduces the glyph_ascii_table size to 128 and
only caches characters 32-127, the visible portion of ASCII, which
greatly reduces the time to load a font.

See D12189 for more details.

Differential Revision: https://developer.blender.org/D12189

Reviewed by Campbell Barton
August 11, 2021, 18:37 (GMT)
Merge branch 'master' into soc-2021-curves
August 11, 2021, 18:35 (GMT)
Added const for more clarity
August 11, 2021, 18:35 (GMT)
adaptive_cloth: AdaptiveMesh: more info in file dump filename

Store the edge index as well.
August 11, 2021, 15:51 (GMT)
Fix: Local angle snapping with cuts started from edge or vertex

Cuts that were started on an edge or vertex were not be able to use local angle snapping even though they should have been.
August 11, 2021, 14:59 (GMT)
Fix T89984: Improve Icon previews reflective and transmissive materials.

Before this commit rendering material icons the floor will is hidden.
This reduces the readability of reflective/refractive materials.

check patch for additional screenshots and notes.

This patch will switch the floor material that uses ray visibility tricks to render a floor for reflective rays.

Eevee uses screen space reflections that makes this a different problem. There is nothing else drawn in
the scene in screen space so we need a different trick. Using math we convert a reflective ray to UV space
and generate a world that projects a checker pattern to infinity.

As now the floor is in the world it is being reflected via
a cubemap. As the film is transparent the background (including the floor isn't rendered)

In the future when Eevee supports vulkan raytracing we can re-evaluate and perhaps remove this
approximation.

We tried lightprobes but that wasn't able to do the trick.
Using the compositor would lead to more memory usage (render layers and intermediate buffers) and slower performance.
Solution has been validated with Simon

Reviewed By: sybren, Severin

Differential Revision: https://developer.blender.org/D11988
August 11, 2021, 14:57 (GMT)
GPencil: Remove tags creation

Remove the creation of automatic tags.
August 11, 2021, 14:47 (GMT)
Cleanup: moved keyframe drawing to a draw list.

In preparation to do threaded drawing preparation. There should not be any
functional changes.
August 11, 2021, 14:42 (GMT)
Draw seq waveforms better
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021