April 4, 2018, 09:55 (GMT) |
Depsgraph: Get pchan index from correct pose This code should be replaced with evaluation-time ID block expansion, but before that it will be helpful to get old design to work again. |
April 4, 2018, 09:49 (GMT) |
Merge branch 'master' into blender2.8 |
April 4, 2018, 09:49 (GMT) |
Depsgraph: Ensure root pchan is always found |
April 4, 2018, 09:47 (GMT) |
Depsgraph: Pass CoW version of object to armature update done |
April 4, 2018, 09:30 (GMT) |
Fix part of T53497: Eevee stuttering on macOS for the first few seconds of usage. The problem was that textures were assigned to different slots on different draw calls, which caused shader specialization/patching by the driver. So the shader would be compiled over and over until all possible assignments were used. |
April 4, 2018, 09:10 (GMT) |
Fix missing hair in fishycat and everything else after particle recalc changes The cache was getting reset always, due to special case of flag being 0. Bug introduced by: 44cd24a9cee9ffb14b5d26a622f |
April 4, 2018, 08:36 (GMT) |
Merge branch 'master' into blender2.8 |
April 4, 2018, 08:35 (GMT) |
Depsgraph: Assert that pchan index is always valid |
April 4, 2018, 08:16 (GMT) |
Merge branch 'master' into blender2.8 |
April 4, 2018, 08:15 (GMT) |
Depsgraph: Add missing expansion od custom bone shapes This was fixed in 2.8 branch but not in master. |
Revision b8d9ff2 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 4, 2018, 08:02 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
April 4, 2018, 07:54 (GMT) |
Merge branch 'master' into blender2.8 |
April 4, 2018, 07:48 (GMT) |
Depsgraph: Only bind ID-data and indices to depsgraph callbacks This is a part of copy-on-write sanitization, to avoid all the checks which were attempting to keep sub-data pointers intact. Point is: ID pointers never change for CoW datablocks, but nested data pointers might change when updating existing copy. Solution: Only bind ID data pointers and index of sub-data. This will make CoW datablock 7update function was easier in 2.8. In master we were only using pose channel pointers in callbacks, this is exactly what this commit addresses. A linear lookup array is created on pose evaluation init and is thrown away afterwards. One thing we might consider doing is to keep indexed array of poses, similar to chanhash. Reviewers: campbellbarton Reviewed By: campbellbarton Subscribers: dfelinto Differential Revision: https://developer.blender.org/D3124 |
April 4, 2018, 03:37 (GMT) |
Fix T54337: Cycles crash with simple subd object in debug build |
April 4, 2018, 03:15 (GMT) |
Fix T54400: Some GCN 1 cards available to select for use with Cycles Hainan was missing from the list of GCN 1 cards. |
Revision e32c22d by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 3, 2018, 17:31 (GMT) |
Add Lock to Focal Plane to Blur VFX This optn works only in camera view and defines the blur factor depending of location of the object in depth of field. If the object is on a location inside near and far depth of filed values, the blur is disabled. |
Revision 3bfeb28 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 3, 2018, 16:40 (GMT) |
Merge branch 'blender2.8' into greasepencil-object Conflicts: source/blender/editors/gpencil/gpencil_data.c source/blender/editors/gpencil/gpencil_paint.c |
April 3, 2018, 16:32 (GMT) |
BMesh: remove redundant loop in select-next-active Thanks to @nBurn for spotting |
Revision 5ed0751 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 3, 2018, 16:28 (GMT) |
Refactor VFX code Make code more consistent and clear to understand. |
April 3, 2018, 16:22 (GMT) |
Missed in last merge |
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Master Commits
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