Blender Git Commit Log

All Blender Git commits.

Page: 3458 / 8462

February 19, 2018, 09:49 (GMT)
Blender 2.79a: Prepare for release

Enter release state and make spacing to "a" more sane.

There is still at least one fix we want to get in, before declaring we are
ready for release.
February 19, 2018, 06:46 (GMT)
Merge branch 'master' into blender2.8
February 19, 2018, 06:41 (GMT)
Cleanup: remove BMeshToMeshParams.calc_tessface

This wasn't used, tessface is being phased out.
Caller can run explicitly if needed.
February 19, 2018, 06:34 (GMT)
Fix T54098: Crash existing /w dyntopo sculpt

Optionally don't remap indices for objects.

Checking all objects parent's would reference a freed pointer
while freeing all objects.

In the case of dynamic topology there is no use in keeping track
of hook/vertex-parent indices.

Also disable this when creating meshes for undo storage
since adding an undo step shouldn't be modifying other objects.
February 19, 2018, 04:59 (GMT)
Merge branch 'master' into blender2.8
Revision 7f65ab8 by Campbell Barton (master)
February 19, 2018, 04:53 (GMT)
Cleanup: sync vertex-paint and sculpt from 2.8

Sync API changes from 2.8 to master.
February 18, 2018, 18:59 (GMT)
Merge branch 'master' into blender2.8
February 18, 2018, 18:28 (GMT)
Fix T54089: missing GLSL material draw update when changing object pass index.
February 18, 2018, 17:19 (GMT)
Calc UV factor along the stroke

This data will be used in texture strokes
February 18, 2018, 16:11 (GMT)
New point fields for UV data

These fields will be used to save information about texture coordinates of the point.
February 18, 2018, 15:52 (GMT)
Fix compiler warnings (extra parameter)

This was missing in previous commits
February 18, 2018, 15:50 (GMT)
Rename include after merge
February 18, 2018, 15:38 (GMT)
Merge branch 'blender2.8' into greasepencil-object
February 18, 2018, 11:33 (GMT)
Merge branch 'master' into blender2.8
February 18, 2018, 11:23 (GMT)
Fix tone mapping error in vfx

The tone mapping parameter for shader was missing.
February 18, 2018, 11:16 (GMT)
Remove old tonemapping code

This code was slower than current fragment code.
February 18, 2018, 11:12 (GMT)
Cleanup: group BLI_ghash_utils.c API in BLU_ghash.h
February 18, 2018, 11:04 (GMT)
Change tonemapping to shader

This makes faster the tonemapping and fix texture issues.

Still pending clear old colorspace code.
February 18, 2018, 10:44 (GMT)
Cleanup: split GHash helpers from implementation
February 18, 2018, 10:27 (GMT)
Cleanup: add 2d suffix to BLI files

Some of these API's can have 3D versions, explicitly name them 2D.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021