January 12, 2018, 17:09 (GMT) |
Draw Manager: Edit Mode Shader: Remove `#ifdef GPU_INTEL` The problem with memory alignment on Intel GPUs does not happen anymore after the last shader changes. |
January 12, 2018, 14:57 (GMT) |
Eevee: Fix motion blur alpha being > 1.0 |
January 12, 2018, 14:57 (GMT) |
Eevee: Fix Motion blur not working in OGL render. Thanks to @sergey for the patch. Also include some sexy line breaks. |
January 12, 2018, 14:00 (GMT) |
Fix T53759: Cycles / 2.8: Light position doesnt update in viewport render |
Revision 2a41da1 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 12, 2018, 12:15 (GMT) |
experimental bind of animated vertices (other object) to shards this transfers vertex motion during simulation and allows some kind of "deformation" of the fractured mesh, without refracturing it |
January 12, 2018, 11:07 (GMT) |
Outliner: Harmless cleanup There is even a chance the compilers handles this itself, but we should try to use the internal storage as much as possible (and save 0.000001s in the process) |
Revision 6a86a1f by Campbell Barton (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 12, 2018, 10:20 (GMT) |
Cleanup: SGI format, avoid overflow Harmless but causes warnings |
Revision e9548a6 by Campbell Barton (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 12, 2018, 10:20 (GMT) |
Cleanup: SGI format, use uint/short/char types |
Revision 7b8b621 by Campbell Barton (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 12, 2018, 10:20 (GMT) |
Fix SGI foramt reader CVE-2017-2901 Integer Overflow Code Execution Vulnerability. Reader no longer crashes on corrupt images (from own fuzz testing). |
Revision f12ab4e by Campbell Barton (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 12, 2018, 10:20 (GMT) |
Cleanup: SGI format, remove unused struct members |
Revision 38357cd by Campbell Barton (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 12, 2018, 04:53 (GMT) |
Fix background_job template Update attribute and use empty file operator |
Revision 57b11d8 by Campbell Barton (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 12, 2018, 04:53 (GMT) |
Fix T53311: transform edge/normal orientation When the edge is aligned with it's own normals, transform orientation wasn't aligned with the edge. |
Revision 20cccb1 by Campbell Barton (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 12, 2018, 04:53 (GMT) |
Fix bmesh.utils.face_join arg parsing |
January 12, 2018, 03:44 (GMT) |
Fix bmesh.utils.face_join arg parsing |
January 12, 2018, 01:38 (GMT) |
User Prefs: app-template option to hide the cursor |
January 12, 2018, 01:38 (GMT) |
User Prefs: add new flag for app-template options For experimental options, outside the scope of typical preferences. While templates are developed we might want to make changes to behavior which aren't fully compatible with typical work-flows. Instead of mixing these options in with current preferences expose separately (we could even force disable them when templates aren't int use) |
January 12, 2018, 00:34 (GMT) |
Cycles: option to make background visible through glass transparent. This can be enabled in the Film panel, with an option to control the transmisison roughness below which glass becomes transparent. Differential Revision: https://developer.blender.org/D2904 |
January 12, 2018, 00:34 (GMT) |
Cycles: add offscreen dicing scale and dicing camera. The offscreen dicing scale helps to significantly reduce memory usage, by reducing the dicing rate for objects the further they are outside of the camera view. The dicing camera can be specified now, to keep the geometry fixed and avoid crawling artifacts in animation. It is also useful for debugging, to see the tesselation from a different camera location. Differential Revision: https://developer.blender.org/D2891 |
January 11, 2018, 21:58 (GMT) |
Fix T53764: vertical line glitch for collections with objects and collections The code for vertical line was assuming that we necessarily neeeded vertical lines for all the elements. Which is not true since we are not drawing vertical and horizontal lines for collections. Patch made in contribution with Philippe Schmid (@Quetzal). |
January 11, 2018, 21:30 (GMT) |
Fix Cycles bevel normal baking having some random incorrect pixels. The bevel and SSS code could result in NaNs in some cases, tweak the formulas so this can't happen. |
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