Revision 712c3a8 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) November 9, 2017, 11:46 (GMT) |
WIP: Fix error in smooth lines Need to check the distance of previous points, not new with previous. |
November 9, 2017, 10:52 (GMT) |
Depsgraph: Cleanup, make it more clear what layer is |
Revision a73f098 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) November 9, 2017, 10:50 (GMT) |
WIP: Reduce points when stroke is slow Initial work to reduce the noise when the stroke is done very slow removing points not relevant. |
November 9, 2017, 10:43 (GMT) |
Depsgraph: Cleanup |
November 9, 2017, 10:43 (GMT) |
Depsgraph: Only build collections for current graph scene layer |
November 9, 2017, 10:39 (GMT) |
Cycles: Silence warning when building without OSL |
November 9, 2017, 10:32 (GMT) |
Merge branch 'master' into blender2.8 |
November 9, 2017, 10:27 (GMT) |
Fix: unselectable objects can be selected via the NLA editor This is not reported anywhere, but it's easy to reproduce. I ran into this while updating this code for the blender2.8 branch. |
November 9, 2017, 10:24 (GMT) |
Depsgraph: Cleanup, no explicit usage of std in code Code is supposed to be pure-C-ish with some C++-ism. All specifics are to be handled in header files. |
November 9, 2017, 10:20 (GMT) |
Depsgraph: Make dependency graph to be built from scene layer This is a final step of having proper ownership. Now selecting different layers in the "top bar" will actually do what this is expected to do. Surely, there are still things to be done under the hood, that will happen in a less intrusive way. |
November 9, 2017, 10:19 (GMT) |
Fix logic for pinning textures users from context This was wrong since it's concenption in 28ee0f9218. The if statement was returning true when pinid was NULL, and false otherwise. However when scene is pinned we also want to run this code. Code snippet by Brecht Van Lommel. |
November 9, 2017, 09:59 (GMT) |
Merge branch 'master' into blender2.8 |
November 9, 2017, 09:33 (GMT) |
Depsgraph: Add missing handlers of node IDs Worst thing was that point density did not pull object into dependency graph, which could lead to wrong render results. |
November 9, 2017, 09:33 (GMT) |
Depsgraph: Remove chains of scene being passed all over in relations builder |
November 9, 2017, 09:33 (GMT) |
Depsgraph: Cleanup, remove scene being passed all over Use the state one instead. |
November 9, 2017, 09:33 (GMT) |
Depsgraph: Remove bmain from internal builder API Use the one from state. |
November 9, 2017, 09:33 (GMT) |
Depsgraph: Make bmain part of builder state and remove bmain from public API |
November 9, 2017, 09:33 (GMT) |
Depsgraph: Cleanup, use google style for private members |
November 9, 2017, 09:33 (GMT) |
Depsgraph: Synchronize nodes and relations builders |
November 9, 2017, 09:33 (GMT) |
Depsgraph: Fix wrong ID type being compared |
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