October 27, 2017, 20:49 (GMT) |
Eevee: Volumetrics: Add Volume object support. This is quite basic as it only support boundbing boxes. But the material can refine the volume shape in anyway the user like. To overcome this limitation, a voxelisation should be done on the mesh (generating a SDF maybe?) and tested against every volumetric cell. |
October 27, 2017, 20:49 (GMT) |
GPUMaterial: Add a domain property. This let us know efficiently if a material has a dedicated nodetree for each of it's output node input. Only works for Eevee at this moment. |
October 27, 2017, 20:49 (GMT) |
Eevee: Volumetrics: Request aditional frames when no TAA is enabled. |
October 27, 2017, 20:49 (GMT) |
Eevee: Volumetrics: Add volumetric support to alpha blended meshes. |
October 27, 2017, 20:49 (GMT) |
Eevee: Overhaul the volumetric system. The system now uses several 3D textures in order to decouple every steps of the volumetric rendering. See https://www.ea.com/frostbite/news/physically-based-unified-volumetric-rendering-in-frostbite for more details. On the technical side, instead of using a compute shader to populate the 3D textures we use layered rendering with a geometry shader to render 1 fullscreen triangle per 3D texture slice. |
October 27, 2017, 20:49 (GMT) |
DRW: Add 3D texture support. |
October 27, 2017, 20:49 (GMT) |
BLI_rand : add BLI_halton_3D |
October 27, 2017, 15:13 (GMT) |
Refactor operator settings drawing to support operator-macros Settings of operator-macros wouldn't be shown in the top-bar. |
October 27, 2017, 13:41 (GMT) |
Workaround for 1 px button alignment issue Needed to offset layout by one pixel to the right and top. Spent hours debugging what causes this, without luck. For now a stupid workaround should do it. |
October 27, 2017, 13:30 (GMT) |
Corrections to screen-vertex placement |
October 27, 2017, 13:25 (GMT) |
Showing Clay collection settings when clay is the workspace not the scene engine |
October 27, 2017, 12:07 (GMT) |
Add more 'generic' way to select datablock to add as asset. Faaarrrrr from UI/UX nice thing, but working for now... |
October 27, 2017, 10:21 (GMT) |
Merge branch 'id_override_static' into asset-engine |
October 27, 2017, 10:10 (GMT) |
Merge branch 'master' into id_override_static |
October 27, 2017, 05:12 (GMT) |
Docs: clarify return value for BVH API |
October 27, 2017, 04:54 (GMT) |
Hide transform widget when tool widget is used |
October 27, 2017, 04:03 (GMT) |
Fix camera lens/ortho manipulator Update issues remain, require listening to notifiers. |
October 27, 2017, 02:24 (GMT) |
Merge branch 'master' into blender2.8 |
October 27, 2017, 02:10 (GMT) |
October 26, 2017, 21:33 (GMT) |
Fix crash when trying to maximize area while hovering separator |
|
|
|


Master Commits
MiikaHweb | 2003-2021