October 29, 2017, 13:36 (GMT) |
Include file for DNA_DEPRECATED macro |
October 29, 2017, 13:36 (GMT) |
Alembic import: fixed mesh corruption when changing topology When the mesh changed topology but kept the vertex count the same, it would result in a corrupt mesh. By checking the face & loop counts too, this has become less likely. I've checked IPolyMeshSchema::isConstant(), but it returns true even when we see that the mesh changed topology. |
October 29, 2017, 07:22 (GMT) |
BLI_heap: add validation check, improve tests Also minor readability changes, avoid running both heap_up/down gives minor speedup too. |
October 29, 2017, 05:31 (GMT) |
Curve Fitting: heap reinsertion optimization |
October 29, 2017, 05:08 (GMT) |
Cleanup: move docs out of header |
October 29, 2017, 04:47 (GMT) |
Cleanup: const args |
October 29, 2017, 04:47 (GMT) |
BLI_heap: minor changes to the API Recent addition of 'reinsert' didn't match logic for ghash API. Rename to BLI_heap_node_value_update, also add BLI_heap_insert_or_update since it's a common operation. |
October 28, 2017, 18:26 (GMT) |
Use BLI_heap_reinsert for decimate and beautify Improves performance for high poly meshes, ~70% faster for decimate, only ~10% for beautify. |
October 28, 2017, 17:42 (GMT) |
BLI_hash: add BLI_heap_reinsert Allows avoiding remove/insert calls. |
October 28, 2017, 13:54 (GMT) |
GTest: initial BLI_heap test |
October 28, 2017, 13:09 (GMT) |
Fix T53185: After rendering an animation (Ctrl-F12), pressing F12 no longer renders single frames only |
Revision eb1d7a9 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) October 28, 2017, 08:54 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
October 28, 2017, 07:28 (GMT) |
BLI_array_store: correct hashing single bytes The single byte version of hash_data was casting from unsigned char instead of signed. This didn't cause any errors since the result of each aren't compared. Even so, better keep them matching. |
October 28, 2017, 06:48 (GMT) |
Cleanup: use uint type in BLI |
October 27, 2017, 23:06 (GMT) |
Fix top-bar showing "Redo Unsupported" in operator settings again Own mistake in rBd6ca724a0e57791d96. |
October 27, 2017, 21:28 (GMT) |
Eevee: Volumetric: Fix Sun lamps not working. |
October 27, 2017, 20:49 (GMT) |
Eevee: Unlock volumetric shader nodes. |
October 27, 2017, 20:49 (GMT) |
Eevee: Make Smoke sim panel visible with EEVEE |
October 27, 2017, 20:49 (GMT) |
Eevee: Volumetrics: Fix "Tile Size" tooltip |
October 27, 2017, 20:49 (GMT) |
Eevee: Volumetrics: Support Smoke simulation textures. It should behave like cycles. Even if not efficient at all, we still do the same create - draw - free process that was done in the old viewport to save vram (maybe not really the case now) and not care about simulation's GPU texture state sync. |
|
|
|


Master Commits
MiikaHweb | 2003-2021