Blender Git Commit Log

All Blender Git commits.

Page: 3667 / 8462

October 2, 2017, 16:42 (GMT)
Eevee : Probe Grid : Fix Update tagging.
October 2, 2017, 16:42 (GMT)
Eevee : Probe Cubemap : Fix Broken Display data.
October 2, 2017, 16:42 (GMT)
Eevee : Light Grid : Init grid to black instead of world color.

This was a mistake to use world color because it introduce light bleeding on indoor environement.
October 2, 2017, 16:42 (GMT)
Eevee : Lamps : Change ESM default exponent.

Users are thinking that ESM are not soft because of the default value.
October 2, 2017, 15:24 (GMT)
Buildbot: Re-enable cuda binaries, those should work
October 2, 2017, 14:33 (GMT)
Disable multithreaded weight paint when mirroring is enabled.

Mirroring writes to the mirror vertex within the direct vertex
draw function, which violates assumptions required for processing
vertices in parallel.
October 2, 2017, 13:49 (GMT)
Depsgraph: Fix/workarounf when tagging light probe for data update
October 2, 2017, 13:48 (GMT)
Remove brush versioning (again!)

Causes crash, see c133927bb

Merging soc-2017-vertex_paint brought this back by accident.
October 2, 2017, 11:01 (GMT)
Math Lib: distance to AABB

Original code by @mano-wii, modified for general use.
October 2, 2017, 11:01 (GMT)
Cleanup: indentation, whitespace
October 2, 2017, 11:01 (GMT)
Sculpt: calculate plane instead of point,normal

No functional changes.
October 2, 2017, 11:01 (GMT)
Cleanup: add 'sphere' to sculpt test function name
October 2, 2017, 11:01 (GMT)
Vertex Paint: projection options

This makes vertex paint match image painting more closely.

- Add falloff shape option sphere/circle
where sphere uses a 3D radius around the cursor and
circle uses a 2D radius (projected), like previous releases.
- Add normal angle option so you can control the falloff.
- Add Cull option, to paint onto faces pointing away.

Disabling normals, culling and using circle falloff
allows you to paint through the mesh.
October 2, 2017, 10:55 (GMT)
Fix T52927: Compositor wrong scale when scale size input is connected to complex node

The issue here is that we can not read scale from socket when determining
dependent area of interest. This area will depend on current pixel. Now fall
back to more stupid but reliable thing: if scale size input is connected to some
nodes, we use the whole frame as area of interest.
October 2, 2017, 10:18 (GMT)
Compositor: Fix strict compilation warnings when debug is enabled
October 2, 2017, 10:12 (GMT)
Compositor: Fix compilation error with debug enabled
October 2, 2017, 09:13 (GMT)
Cleanup comment
October 2, 2017, 09:07 (GMT)
Add Antialiasing to Grease Pencil
October 2, 2017, 08:44 (GMT)
Fix T52920: Saving Tiff Files type Blender crashes

Was only happening for 3 and 1 channel sources.
October 1, 2017, 17:16 (GMT)
Merge branch 'blender2.8' into greasepencil-object
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021