October 2, 2017, 16:42 (GMT) |
Eevee : Probe Grid : Fix Update tagging. |
October 2, 2017, 16:42 (GMT) |
Eevee : Probe Cubemap : Fix Broken Display data. |
October 2, 2017, 16:42 (GMT) |
Eevee : Light Grid : Init grid to black instead of world color. This was a mistake to use world color because it introduce light bleeding on indoor environement. |
October 2, 2017, 16:42 (GMT) |
Eevee : Lamps : Change ESM default exponent. Users are thinking that ESM are not soft because of the default value. |
October 2, 2017, 15:24 (GMT) |
Buildbot: Re-enable cuda binaries, those should work |
October 2, 2017, 14:33 (GMT) |
Disable multithreaded weight paint when mirroring is enabled. Mirroring writes to the mirror vertex within the direct vertex draw function, which violates assumptions required for processing vertices in parallel. |
October 2, 2017, 13:49 (GMT) |
Depsgraph: Fix/workarounf when tagging light probe for data update |
October 2, 2017, 13:48 (GMT) |
Remove brush versioning (again!) Causes crash, see c133927bb Merging soc-2017-vertex_paint brought this back by accident. |
October 2, 2017, 11:01 (GMT) |
Math Lib: distance to AABB Original code by @mano-wii, modified for general use. |
October 2, 2017, 11:01 (GMT) |
Cleanup: indentation, whitespace |
October 2, 2017, 11:01 (GMT) |
Sculpt: calculate plane instead of point,normal No functional changes. |
October 2, 2017, 11:01 (GMT) |
Cleanup: add 'sphere' to sculpt test function name |
October 2, 2017, 11:01 (GMT) |
Vertex Paint: projection options This makes vertex paint match image painting more closely. - Add falloff shape option sphere/circle where sphere uses a 3D radius around the cursor and circle uses a 2D radius (projected), like previous releases. - Add normal angle option so you can control the falloff. - Add Cull option, to paint onto faces pointing away. Disabling normals, culling and using circle falloff allows you to paint through the mesh. |
October 2, 2017, 10:55 (GMT) |
Fix T52927: Compositor wrong scale when scale size input is connected to complex node The issue here is that we can not read scale from socket when determining dependent area of interest. This area will depend on current pixel. Now fall back to more stupid but reliable thing: if scale size input is connected to some nodes, we use the whole frame as area of interest. |
October 2, 2017, 10:18 (GMT) |
Compositor: Fix strict compilation warnings when debug is enabled |
October 2, 2017, 10:12 (GMT) |
Compositor: Fix compilation error with debug enabled |
Revision 7c3588c by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) October 2, 2017, 09:13 (GMT) |
Cleanup comment |
Revision 90152f6 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) October 2, 2017, 09:07 (GMT) |
Add Antialiasing to Grease Pencil |
October 2, 2017, 08:44 (GMT) |
Revision 53ca11a by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) October 1, 2017, 17:16 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
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Master Commits
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