Blender Git Commit Log

All Blender Git commits.

Page: 370 / 8462

August 4, 2021, 10:34 (GMT)
Merge branch 'master' into temp-geometry-nodes-expandable-geometry-socket-prototype
August 4, 2021, 10:32 (GMT)
Cleanup: inconsistent parameter name
August 4, 2021, 10:31 (GMT)
Cleanup: initialize variable to quiet warning
August 4, 2021, 10:11 (GMT)
Fix denoising of shadow catcher pass in Cycles X

Something what slipped through misread of the documentation:
normal pass implies requirement of the albedo pass.
August 4, 2021, 09:59 (GMT)
Cycles X: Log OIDN error

Ideally would communicate this to the interface, but those errors
are mainly useful for development and should happen in the release
builds.
August 4, 2021, 09:57 (GMT)
Fix OIDN guiding passes filtered multiple times in Cycles X

Was happening for shadow catcher passes, caused by missing filtered
flag assignment.
August 4, 2021, 09:42 (GMT)
Outliner/LibOverrides: Fix logic of checks for drag'n'drop of Collections.

Previous check was too blunt, preventing e.g. re-organization of
collection overrides inside a local parent collection, which is
perfectly valid operation.

Reported by @hjalti from the studio, thanks!
August 4, 2021, 09:30 (GMT)
Fix compile error without `WITH_OCEANSIM` enabled

Was changed in 218df9941097.
August 4, 2021, 09:21 (GMT)
Fix T87635: Rename shader node "Specular" to "Specular BSDF"

Node name edited in Specular node definition

Reviewed By: fclem

Maniphest Tasks: T87635

Differential Revision: https://developer.blender.org/D11022
Revision c8004ab by Gottfried Hofmann / Jeroen Bakker (master)
August 4, 2021, 09:20 (GMT)
Expose Color Management as argument for gpu.types.GPUOffScreen.draw_view3d()

Fix for https://developer.blender.org/T84227

The problem was that https://developer.blender.org/rBe0ffb911a22bb03755687f45fc1a996870e059a8 turned color management for offscreen rendering off by default, which makes it non-color-managed in some cases. So the idea here is that script authors get the choice wether they want color managed non-color-managed output. Thus this patch introduces a new argument do_color_management as a bool to gpu.types.GPUOffScreen.draw_view3d().

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11645
August 4, 2021, 09:19 (GMT)
Make loopcut drawing consistent between gizmo and operator.

Loopcut drawing from gizmo had thicker lines because
it was using line smoothing without alpha blend, compared
to thin jagged lines from operator.

Make the drawing anti aliased and consistent by using
3D_POLYLINE/3D_POINT shaders, and making sure alpha
blending is on.

Reviewed By: #eevee_viewport, fclem

Differential Revision: https://developer.blender.org/D11333
August 4, 2021, 08:55 (GMT)
Viewport normal drawing with constant length

Patch for: T37878

{F10169694}

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D11487
August 4, 2021, 08:50 (GMT)
Merge remote-tracking branch 'origin/master' into temp-lineart-contained
August 4, 2021, 08:41 (GMT)
Merge remote-tracking branch 'origin/master' into lineart-shadow
August 4, 2021, 08:40 (GMT)
LineArt: Image boundary trimming.
August 4, 2021, 08:38 (GMT)
Compositor: Full frame Lens Distortion node
August 4, 2021, 08:29 (GMT)
Modifier: warn if the ocean simulation fails to allocate memory

While most modifies don't handle out of memory cases, ocean simulation
could attempt huge allocations: 2048 gb at the maximum resolution.

Resolves T83952.
August 4, 2021, 08:15 (GMT)
LineArt: Image boundary trimming.
August 4, 2021, 07:28 (GMT)
Override: API update_operations.

The update_operations function will update the override structure of the
local object. When working with overrides the override structure is only
updated when the work-file is stored. When using scripts you might want
to enforce the update of override properties and operations.

This function removes a hack on the test cases.

Reviewed By: mont29

Maniphest Tasks: T86656

Differential Revision: https://developer.blender.org/D10848
August 4, 2021, 06:59 (GMT)
modifier: adaptive_remesh: collapse edge only if collapseable
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021