August 4, 2021, 10:34 (GMT) |
Merge branch 'master' into temp-geometry-nodes-expandable-geometry-socket-prototype |
August 4, 2021, 10:32 (GMT) |
Cleanup: inconsistent parameter name |
August 4, 2021, 10:31 (GMT) |
Cleanup: initialize variable to quiet warning |
August 4, 2021, 10:11 (GMT) |
Fix denoising of shadow catcher pass in Cycles X Something what slipped through misread of the documentation: normal pass implies requirement of the albedo pass. |
August 4, 2021, 09:59 (GMT) |
Cycles X: Log OIDN error Ideally would communicate this to the interface, but those errors are mainly useful for development and should happen in the release builds. |
August 4, 2021, 09:57 (GMT) |
Fix OIDN guiding passes filtered multiple times in Cycles X Was happening for shadow catcher passes, caused by missing filtered flag assignment. |
August 4, 2021, 09:42 (GMT) |
Outliner/LibOverrides: Fix logic of checks for drag'n'drop of Collections. Previous check was too blunt, preventing e.g. re-organization of collection overrides inside a local parent collection, which is perfectly valid operation. Reported by @hjalti from the studio, thanks! |
August 4, 2021, 09:30 (GMT) |
August 4, 2021, 09:21 (GMT) |
Fix T87635: Rename shader node "Specular" to "Specular BSDF" Node name edited in Specular node definition Reviewed By: fclem Maniphest Tasks: T87635 Differential Revision: https://developer.blender.org/D11022 |
August 4, 2021, 09:20 (GMT) |
Expose Color Management as argument for gpu.types.GPUOffScreen.draw_view3d() Fix for https://developer.blender.org/T84227 The problem was that https://developer.blender.org/rBe0ffb911a22bb03755687f45fc1a996870e059a8 turned color management for offscreen rendering off by default, which makes it non-color-managed in some cases. So the idea here is that script authors get the choice wether they want color managed non-color-managed output. Thus this patch introduces a new argument do_color_management as a bool to gpu.types.GPUOffScreen.draw_view3d(). Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11645 |
August 4, 2021, 09:19 (GMT) |
Make loopcut drawing consistent between gizmo and operator. Loopcut drawing from gizmo had thicker lines because it was using line smoothing without alpha blend, compared to thin jagged lines from operator. Make the drawing anti aliased and consistent by using 3D_POLYLINE/3D_POINT shaders, and making sure alpha blending is on. Reviewed By: #eevee_viewport, fclem Differential Revision: https://developer.blender.org/D11333 |
August 4, 2021, 08:55 (GMT) |
Viewport normal drawing with constant length Patch for: T37878 {F10169694} Reviewed By: fclem Differential Revision: https://developer.blender.org/D11487 |
August 4, 2021, 08:50 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lineart-contained |
August 4, 2021, 08:41 (GMT) |
Merge remote-tracking branch 'origin/master' into lineart-shadow |
August 4, 2021, 08:40 (GMT) |
LineArt: Image boundary trimming. |
August 4, 2021, 08:38 (GMT) |
Compositor: Full frame Lens Distortion node |
August 4, 2021, 08:29 (GMT) |
Modifier: warn if the ocean simulation fails to allocate memory While most modifies don't handle out of memory cases, ocean simulation could attempt huge allocations: 2048 gb at the maximum resolution. Resolves T83952. |
August 4, 2021, 08:15 (GMT) |
LineArt: Image boundary trimming. |
August 4, 2021, 07:28 (GMT) |
Override: API update_operations. The update_operations function will update the override structure of the local object. When working with overrides the override structure is only updated when the work-file is stored. When using scripts you might want to enforce the update of override properties and operations. This function removes a hack on the test cases. Reviewed By: mont29 Maniphest Tasks: T86656 Differential Revision: https://developer.blender.org/D10848 |
August 4, 2021, 06:59 (GMT) |
modifier: adaptive_remesh: collapse edge only if collapseable |
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Master Commits
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