August 31, 2017, 14:59 (GMT) |
Cleanup: strict naming conventions |
August 31, 2017, 14:59 (GMT) |
RNA: strict naming for types in bpy.types Blender scripts already do this, some addons will need updating. |
Revision 0c9ef21 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) August 31, 2017, 14:57 (GMT) |
Change default PixSize to 500 Thios value is better to keep default Blender size: 1 bu = 1 mts |
Revision 9a1ba7b by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) August 31, 2017, 14:43 (GMT) |
UI: Move Eraser radius to Option tab as new panel |
Revision a6a84a5 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) August 31, 2017, 14:33 (GMT) |
UI: Rename Panel Brush Options to Strokes |
August 31, 2017, 14:13 (GMT) |
Increase max/min frame range to over a million For some specific pipelines (e.g., holographic rendering) you can easily need over a million frames (1k * 1k view angles). It seems a corner case, but there is no real reason not to allow users doing that. That said we do loose subframe precision in the highest frame range. Which can affect motionblur. The current maximum sub-frame precision we have is 16. While the previous limit of 500k frames has a precision of 32. Thanks to Campbell Barton for the help here. To be backported to 2.79 |
August 31, 2017, 13:49 (GMT) |
RNA: Limit which classes struct-map contains Only add subclasses of: Menu, Panel, Header, UIList, Operator This helps avoid unnecessary naming collisions, See T52599 for details |
August 31, 2017, 12:47 (GMT) |
Cycles: Cleanup, indentation and trailing whitespace |
August 31, 2017, 11:57 (GMT) |
Merge branch 'master' into blender2.8 |
August 31, 2017, 11:24 (GMT) |
Cycles: Fix typo in comment |
Revision 0d2fded by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) August 31, 2017, 10:23 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision cd3f0ee by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) August 31, 2017, 10:19 (GMT) |
Fix screen update after select keyframes This problem was related to Onion Skinning and Multi Edit when selected a keyframe in dopesheet. |
Revision 92eb357 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) August 31, 2017, 09:11 (GMT) |
Add Shift+Q to enable only multiedit lines |
August 31, 2017, 09:09 (GMT) |
Correct last commit |
August 31, 2017, 08:41 (GMT) |
RNA: existing type check used wrong identifier Own error in recent type checks, in many cases the 'idname' is used for the struct identifier, not the 'identifier' which is the Python class name in this context. |
August 30, 2017, 17:59 (GMT) |
Fix T52591: OpenColorIO not working correct with OpenGL core profile on macOS. Also remove textureSize() replacement code, is always supported now. |
August 30, 2017, 17:33 (GMT) |
OCIO: use modern GLSL texture functions small part of ongoing OpenGL upgrade |
August 30, 2017, 17:07 (GMT) |
Manipulator: correct pivot w/ non 1:1 aspect |
August 30, 2017, 16:33 (GMT) |
Manipulator: empty image manipulator, use aspect |
August 30, 2017, 16:00 (GMT) |
Manipulator: replace old cage2d manipulator Mostly internal changes, keeping both manipulators could have worked but there was no point long term. There are still some glitches to resolve, will work on those next. |
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