Blender Git Commit Log

All Blender Git commits.

Page: 3727 / 8462

August 17, 2017, 12:07 (GMT)
Fix fixed width box layouts

Regression, to be backported in 2.79.
August 17, 2017, 12:07 (GMT)
Fix T52260: Blender 2.79 Objects made duplicates real still refer armature proxy.

New code was handling correctly ID's internal references to self, but
not references between 'made real' different objects...

Regression, to be backported in 2.79.
August 17, 2017, 12:07 (GMT)
Fix width estimation for empty layouts in pie menus
August 17, 2017, 12:07 (GMT)
Fix T52263: Crash When Splitting and Merging Areas with Header Text Set.

Not a regression, but safe enough to be included in 2.79.
August 17, 2017, 12:07 (GMT)
Fix broken API doc generation: Partially revert rBa372638a76e0

Making those arrays static remove them from exported symbols, which
breaks API doc generation script.

To be backported to 2.79 branch.
August 17, 2017, 12:07 (GMT)
Fix T52250: Glitch in UI in the addon panel regression
August 17, 2017, 10:44 (GMT)
Improved triangle sampling for mesh lights

This implements Arvo's "Stratified sampling of spherical triangles". Similar to how we sample rectangular area lights, this is sampling triangles over their solid angle. It does significantly improve sampling close to the triangle, but doesn't do much for more distant triangles. So I added a simple heuristic to switch between the two methods. Unfortunately, I expect this to add render time in any case, even when it does not make any difference whatsoever. It'll take some benchmarking with various scenes and hardware to estimate how severe the impact is and if it is worth the change.

Reviewers: #cycles, brecht

Reviewed By: #cycles, brecht

Subscribers: Vega-core, brecht, SteffenD

Tags: #cycles

Differential Revision: https://developer.blender.org/D2730
August 17, 2017, 10:37 (GMT)
Gawain: name struct's

Needed to reference without first including headers.
August 17, 2017, 09:56 (GMT)
Fix blenderplayer
August 17, 2017, 00:00 (GMT)
Cycles: Calculate correct remaining time when using a larger pixel size
August 16, 2017, 22:10 (GMT)
Merge branch 'master' into blender2.8
August 16, 2017, 22:08 (GMT)
Remove unnecessary #include "ED_transform.h"
August 16, 2017, 21:55 (GMT)
Transform: remove unused function
August 16, 2017, 21:13 (GMT)
DwM: use batch select for vertex paint mode
August 16, 2017, 21:04 (GMT)
Revert "Audaspace 1.3 experimental-build third try"

This reverts commit 05dfacbc7c7e834d73889e4ed1ca2c8fd5fd8010.
August 16, 2017, 20:54 (GMT)
Audaspace 1.3 experimental-build third try
August 16, 2017, 20:54 (GMT)
Merge branch 'master' into experimental-build
August 16, 2017, 20:34 (GMT)
DwM: Use Batch's for drawing selection

Use mesh batch cache for mesh selection.
Note that we could create the batches and free immediately
so they don't take up memory.

This resolves a problem where selection was limited
to immediate-mode buffer size.
August 16, 2017, 17:16 (GMT)
Transform: Move enum `SnapSelect` to `ED_transform_snap_object_context`
August 16, 2017, 15:45 (GMT)
Support MSVSC 2017 15.3.0 (compiler 19.11)

The compiler version has changed in the last VS2017 update to 1911 and the old 1910 version is not working anymore.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021