Blender Git Commit Log

All Blender Git commits.

Page: 3822 / 8462

June 15, 2017, 22:02 (GMT)
Remove face-map / armature integration

Since we're unlikely to use this, it's tedious to keep so many
differences from 'blender2.8' branch.

Currently the only difference between this
branch and 2.8 is RNA/Python work-in-progress integration.
June 15, 2017, 21:41 (GMT)
Merge branch '28' into custom-manipulators
June 15, 2017, 21:38 (GMT)
CMake: print absolute CMakeCache.txt

Message didn't show the path of the file to remove
which could be confusing.
June 15, 2017, 21:34 (GMT)
UV manipulator from custom widgets branch

This isn't advanced, just adding to get custom
manipulator branch from being too much out of sync with 2.8.
June 15, 2017, 20:53 (GMT)
Initial bisect widget

Uses view 3d manipulator option
June 15, 2017, 20:29 (GMT)
Merge branch '28' into custom-manipulators
June 15, 2017, 20:24 (GMT)
Add support for delayed removal

This is needed so manipulators can tag themselves for removal
without causing problems from freeing data within a callback.

Also use properties within the dial manipulator and fix an error where
removing a wmManipulatorGroupType didn't remove its keymap.
June 15, 2017, 18:12 (GMT)
Fix error in Cameraview when zoom

The problem was related to object scale
June 15, 2017, 16:46 (GMT)
Expose World ID panel for Eevee

That said, materials need to be updated when switching the world.
June 15, 2017, 16:37 (GMT)
Fix duplication of scene, it was missing duplication of layer properties
June 15, 2017, 15:33 (GMT)
Merge branch '28' into custom-manipulators
June 15, 2017, 15:29 (GMT)
Merge branch 'master' into blender2.8
June 15, 2017, 15:27 (GMT)
Math Lib: add angle_on_axis_v3v3_v3

Use for calculating the angle between 2 directions on an axis.

Also signed version and normalized plane projection,
use when input is normalized.
June 15, 2017, 15:05 (GMT)
allow triggering in external mode too
June 15, 2017, 14:57 (GMT)
Fix segment fault if palette is missing

In some weird situations the palette can be removed.

We could consider to remove all strokes in this situation, but need further analysis. We keep the pointer checking as initial solution.
June 15, 2017, 14:57 (GMT)
Added point to origin and LMB click
June 15, 2017, 14:55 (GMT)
Implement a hash to relink palettes

Add a hash system when relink the colors to strokes to avoid the loop of all colors for each stroke.

Could use a hash for palettes, but as usually the number of palettes is very low, the speed up using hash doesn't worth the code complexity.
June 15, 2017, 14:37 (GMT)
Merge branch 'master' into blender2.8
June 15, 2017, 14:20 (GMT)
Cleanup: do not use `BKE_libblock_free_ex()` unless needed!
June 15, 2017, 13:54 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/collada/MeshImporter.cpp
source/blender/editors/object/object_add.c
source/blender/editors/screen/screen_edit.c
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021