February 2, 2017, 15:04 (GMT) |
install_deps.sh: don't use backticks The script complained that it could not find the executable "--build-all". |
February 2, 2017, 14:30 (GMT) |
February 2, 2017, 13:36 (GMT) |
Fix T50535: Cycles render segfault when Explode modifier before hair particle modifier + UV material Tricky issue caused by CDDM_copy() coying MFACE array but not MTFACE which confused logic later on. Now we don't copy ANY tessellation unless it is requested to. Thanks Bastien for help and review! |
February 2, 2017, 13:17 (GMT) |
Added Lamp screen space visual |
February 2, 2017, 10:58 (GMT) |
Start of Lamp drawing |
February 2, 2017, 10:58 (GMT) |
Groundline/GroundPoint shader for lights |
February 2, 2017, 10:26 (GMT) |
Clay Engine per-collection settings Note: this is still not used by rendering |
February 2, 2017, 10:26 (GMT) |
Introduce Per-Collection Render settings Pending: * UI template for those settings (showing USE) * Depsgraph evaluation of them (to flush into objects) * RNA to see if a settings is being used |
February 2, 2017, 04:46 (GMT) |
Revert the change of a default in a recent commit This was my own mistake |
February 2, 2017, 03:03 (GMT) |
Fix incorrect spot lamp blend in python GPU uniform export. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2378 |
February 2, 2017, 03:03 (GMT) |
Fix missing uniform type for python GPU uniform export. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2379 |
February 2, 2017, 00:23 (GMT) |
OpenGL immediate mode: view3d_ruler.c Differential Revision: https://developer.blender.org/D2485 Part of T49043 |
February 2, 2017, 00:00 (GMT) |
fix build: BLF Theme color blenderplayer uses BLF but not Editor UI, so we got a link error for the missing UI_GetThemeColor function. Moved the new function from BLF to UI. @Blendify reported problem in IRC |
February 1, 2017, 23:45 (GMT) |
Cycles Denoising: Support GPU denoising from the command line |
February 1, 2017, 23:43 (GMT) |
Cycles Denoising: Fix command-line denoising and add filter weighting adjust option |
February 1, 2017, 22:58 (GMT) |
OpenGL immediate mode: drawanimviz.c Differential Revision: https://developer.blender.org/D2484 Part of T49043 |
February 1, 2017, 22:40 (GMT) |
Add GetThemeColorBlendShade3ubv function Differential Revision: https://developer.blender.org/D2484 Used by part of T49043 |
February 1, 2017, 21:44 (GMT) |
BLF can use Theme colors For anything fancier than regular Theme colors (shading, alpha, etc.) do this: unsigned char color[4] UI_GetThemeColor[Fancy]4ubv(... color) BLF_color4ubv(fontid, color) That way the BLF color API stays simple. |
February 1, 2017, 21:21 (GMT) |
set default color for BLF fonts Set to an annoying bright color so we can see where to add BLF_color calls. |
February 1, 2017, 21:21 (GMT) |
add BLF_color functions Needed a way to pass main font color to BLF without using obsolete glColor. Could not use immUniform since BLF binds its shader internally. |
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