Blender Git Commit Log

All Blender Git commits.

Page: 4166 / 8462

October 24, 2016, 10:34 (GMT)
Fix T49789: Compositor mix node interpolation bug
October 24, 2016, 10:34 (GMT)
Fix T49797: Exception from scene update handler might leak external engine descriptors

This was causing memory leaks in Cycles.

Some more detailed information in the comment in the code.

Seems to be safe and nice enough for 2.78a.
October 24, 2016, 10:34 (GMT)
Fix T49793 : Fix enabling SSE2 globally for msvc.

When feeding msvc both /arch:sse2 and /arch:sse it's not smart enough to pick the best option, just goes with the last option
October 24, 2016, 10:34 (GMT)
Cycles: use near clipping distance in panorama camera.

Reviewed By: sergey, brecht, dfelinto

Differential Revision: https://developer.blender.org/D1952
October 24, 2016, 10:31 (GMT)
Cycles: Remove explicit std:: from types where possible

We have our own abstraction level on top of the STL's implementation.
This commit will guarantee our tweaks are used for all cases.
October 24, 2016, 10:26 (GMT)
Cycles: Cleanup, style
October 24, 2016, 10:09 (GMT)
boundary width as variable and small clean up in liquid high-res step
October 24, 2016, 09:47 (GMT)
Fix T49818: Crash when rendering with motion blur

It was possible to have non-initialized unaligned BVH split
to be used when regular BVH split SAH was inf. Now we ensure
that unaligned splitter is only used when it's really initialized.

It's a regression and should be in 2.78a.
October 24, 2016, 09:47 (GMT)
Cycles: Cleanup, spaces
Revision 6388d0c by Mike Erwin (master)
October 24, 2016, 09:06 (GMT)
OpenGL: triple buffer tweaks

Works great on Mac now. Will test on Windows & Linux (Mesa) tomorrow. Related to T49505

Main fix is glActiveTexture and immUniform1i.

TEXTURE_2D vs TEXTURE_RECTANGLE is now a compile-time option. Both are available starting in GL 3.1 so there's no need for a run-time check.

Removed glClears that I don't think are necessary.

Prevent TEXTURE_2D from creating extra mipmap levels. We only need level 0.

Some minor cleanup: booleans and variable declarations.
October 24, 2016, 08:25 (GMT)
Fix unlikely uninitialized pointer usage.

Reported by Coverity.
October 24, 2016, 08:13 (GMT)
Fix T49827L Crash linking material while in Material viewport shading mode

Material linking might and does change the way how drawObject is calculated
but does not tag drawObject for recalculation in any way.

Now use dependency graph to tag draw object for reclaculation. Currently do
this using OB_RECALC_DATA taq since tagging is not very granular yet. In the
future we can introduce ore granular tagging in the new dependency graph
easily.

Simple and safe for 2.78a.
October 24, 2016, 08:06 (GMT)
Fix mistake in BKE_mesh_new_from_object handling of materials in MetaBall case.

Typo, spoted by Coverity scan.

To be backported to 2.78a.
October 24, 2016, 07:57 (GMT)
Fixed the issue with artifacts when using anisotropy without linking the
tangent input to a tangent node.
October 24, 2016, 07:14 (GMT)
Added subsurface radius parameter to control the per color channel
effection radius of the subsurface scattering.
October 24, 2016, 06:14 (GMT)
Rearranged the inputs of the shader.
Revision 1abdb0c by Mike Erwin (master)
October 24, 2016, 03:37 (GMT)
OpenGL: add NormalMatrix & inverse to new API

Part of T49450
Revision 2cb45c9 by Mike Erwin (master)
October 24, 2016, 03:22 (GMT)
a place to cache draw data in DerivedMesh

DerivedMesh owns this cache and cleans up as part of DM cleanup. DM has no idea what is stored in this cache. Loose coupling FTW
Revision e53ab2b by Mike Erwin (master)
October 24, 2016, 03:16 (GMT)
Gawain: fixups & progress for batch API

October 24, 2016, 00:36 (GMT)
Make transform manipulators of multiple types work together nicely
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021