Revision e1cf002 by Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 24, 2016, 10:34 (GMT) |
Fix T49789: Compositor mix node interpolation bug |
Revision dac5396 by Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 24, 2016, 10:34 (GMT) |
Fix T49797: Exception from scene update handler might leak external engine descriptors This was causing memory leaks in Cycles. Some more detailed information in the comment in the code. Seems to be safe and nice enough for 2.78a. |
Revision 53cbda0 by Ray molenkamp / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 24, 2016, 10:34 (GMT) |
Fix T49793 : Fix enabling SSE2 globally for msvc. When feeding msvc both /arch:sse2 and /arch:sse it's not smart enough to pick the best option, just goes with the last option |
Revision cb44a3e by Scott Wu / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 24, 2016, 10:34 (GMT) |
Cycles: use near clipping distance in panorama camera. Reviewed By: sergey, brecht, dfelinto Differential Revision: https://developer.blender.org/D1952 |
October 24, 2016, 10:31 (GMT) |
Cycles: Remove explicit std:: from types where possible We have our own abstraction level on top of the STL's implementation. This commit will guarantee our tweaks are used for all cases. |
October 24, 2016, 10:26 (GMT) |
Cycles: Cleanup, style |
October 24, 2016, 10:09 (GMT) |
boundary width as variable and small clean up in liquid high-res step |
October 24, 2016, 09:47 (GMT) |
Fix T49818: Crash when rendering with motion blur It was possible to have non-initialized unaligned BVH split to be used when regular BVH split SAH was inf. Now we ensure that unaligned splitter is only used when it's really initialized. It's a regression and should be in 2.78a. |
October 24, 2016, 09:47 (GMT) |
Cycles: Cleanup, spaces |
October 24, 2016, 09:06 (GMT) |
OpenGL: triple buffer tweaks Works great on Mac now. Will test on Windows & Linux (Mesa) tomorrow. Related to T49505 Main fix is glActiveTexture and immUniform1i. TEXTURE_2D vs TEXTURE_RECTANGLE is now a compile-time option. Both are available starting in GL 3.1 so there's no need for a run-time check. Removed glClears that I don't think are necessary. Prevent TEXTURE_2D from creating extra mipmap levels. We only need level 0. Some minor cleanup: booleans and variable declarations. |
October 24, 2016, 08:25 (GMT) |
Fix unlikely uninitialized pointer usage. Reported by Coverity. |
October 24, 2016, 08:13 (GMT) |
Fix T49827L Crash linking material while in Material viewport shading mode Material linking might and does change the way how drawObject is calculated but does not tag drawObject for recalculation in any way. Now use dependency graph to tag draw object for reclaculation. Currently do this using OB_RECALC_DATA taq since tagging is not very granular yet. In the future we can introduce ore granular tagging in the new dependency graph easily. Simple and safe for 2.78a. |
October 24, 2016, 08:06 (GMT) |
Fix mistake in BKE_mesh_new_from_object handling of materials in MetaBall case. Typo, spoted by Coverity scan. To be backported to 2.78a. |
October 24, 2016, 07:57 (GMT) |
Fixed the issue with artifacts when using anisotropy without linking the tangent input to a tangent node. |
October 24, 2016, 07:14 (GMT) |
Added subsurface radius parameter to control the per color channel effection radius of the subsurface scattering. |
October 24, 2016, 06:14 (GMT) |
Rearranged the inputs of the shader. |
October 24, 2016, 03:37 (GMT) |
October 24, 2016, 03:22 (GMT) |
a place to cache draw data in DerivedMesh DerivedMesh owns this cache and cleans up as part of DM cleanup. DM has no idea what is stored in this cache. Loose coupling FTW |
October 24, 2016, 03:16 (GMT) |
Gawain: fixups & progress for batch API |
October 24, 2016, 00:36 (GMT) |
Make transform manipulators of multiple types work together nicely |
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