October 6, 2016, 18:58 (GMT) |
Remove any remaining OpenGL calls This branch is likely going to be merged into blender2.8 branch soon so I rather avoid any OpenGL code that might need to be rewritten later. |
October 6, 2016, 18:40 (GMT) |
OpenGL: convert gp_draw_stroke_point to new immediate mode and constify some static utility functions Note: 2D shader will ignore position's z value, but making pos a vec3 lets us unify code in this function. |
October 6, 2016, 18:20 (GMT) |
OpenGL: more built-in GPU_SHADERs for points No new GLSL shaders were needed! Just combined existing vertex & fragment shaders in new ways. |
October 6, 2016, 17:51 (GMT) |
Cleanup: Comments |
October 6, 2016, 16:45 (GMT) |
Revision 5a46ad2 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 6, 2016, 15:49 (GMT) |
dynamic fracture, attempt to better control the higher level fractures via threshold |
October 6, 2016, 13:37 (GMT) |
Gawain: more ways to set uniform color |
October 6, 2016, 01:12 (GMT) |
Fix T49523: very slow normal map tangent computation for rendering in 2.78. |
Revision 7c4489b by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 5, 2016, 20:16 (GMT) |
partial fix for dynamic fracture transform issues, impact points might be calculated incorrectly still. |
October 5, 2016, 18:05 (GMT) |
October 5, 2016, 17:45 (GMT) |
October 5, 2016, 17:12 (GMT) |
Gawain: more ways to set uniform color |
Revision 05c64b6 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 5, 2016, 15:29 (GMT) |
dynamic fracture, fix for texture propagation and autohide on secondary fractures |
October 5, 2016, 13:05 (GMT) |
Curves: Fillet and chamfer operator Refactored the fillet and chamfer operators. Fixed user interaction for MOUSEMOVE event for fillet operator. Numinput still needs to be checked. |
October 5, 2016, 10:37 (GMT) |
Fix T49501: Animations imported via alembic render with wrong or no motion blur |
October 5, 2016, 07:12 (GMT) |
better path parsing for python io calls |
October 4, 2016, 22:02 (GMT) |
Barebones for viewport code apart from 2.7x drawing code A new option (set in the properties region) allows the user to pick the "new viewport" for the rendering (in the UI: Modern Viewport). For now we have a semi-blank file (view3d_draw.c) that can starts to take over the drawing pipeline. I can't guarantee we will be able to keep both drawing systems working through the entire 2.8 development, but it should do for now. also, we can use branches for some of the viewport development, but it's better to keep things in 2.8 whenever we can, so people can test it. |
October 4, 2016, 19:30 (GMT) |
[msvc] make.bat, no need to set the cuda path at all, cmake will figure it out on it's own. |
October 4, 2016, 17:51 (GMT) |
[msvc] make.bat remove mixed cuda 7.5/8.0 build for release since all kernels can now be properly build with 8.0 |
October 4, 2016, 17:13 (GMT) |
Merge branch 'master' into soc-2016-multiview |
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