July 17, 2021, 07:04 (GMT) |
Ensure that link hilites are cleared when the alt key is pressed. |
July 17, 2021, 07:02 (GMT) |
Removed the NODE_OT_translate_attach_remove_on_cancel operator. This is just a variation of NODE_OT_translate_attach with the "remove_on_cancel" property set. This can be done from keymaps instead. |
July 17, 2021, 06:29 (GMT) |
Sculpt dyntopo: BLI_mempool now adds redzones when compiled with ASAN |
July 17, 2021, 04:54 (GMT) |
Merge branch 'master' into soc-2021-curve-fillet |
July 17, 2021, 04:46 (GMT) |
Fixed error with accessing empty optional variable |
Revision 86dd36c by Richard Antalik July 17, 2021, 01:14 (GMT) |
Fix generator effect strips not overwriting |
Revision ce8490b by Richard Antalik July 17, 2021, 01:01 (GMT) |
Add overlap handling mode to header |
Revision 662b6f0 by Richard Antalik July 16, 2021, 21:50 (GMT) |
[WIP] VSE: Transform overwrite mode WIP status: logic is implemented, and overwrite mode is currently forced. Add mode to overwrite strips on overlap instead of resolving overlap. When overlap is created, 3 things can happen: - On partial overlap, handles of overlapped strip are moved - On complete overlap with smaller strip, overlapped strip is split - On complete overlap with larger strip, overlapped strip is removed There are some edge cases where this mode may not work very well, this is mainly case for partial overlap with effects. This situation can be resolved in more than one way and I don't think it can be predicted. Differential Revision: https://developer.blender.org/D11805 |
July 16, 2021, 21:35 (GMT) |
GPencil: Cleanup transformations |
Revision 0b654b0 by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-remesh-blocks, soc-2021-porting-modifiers-to-nodes_all) July 16, 2021, 21:13 (GMT) |
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-remesh-blocks |
July 16, 2021, 21:12 (GMT) |
Merge branch 'master' into soc-2021-knife-tools |
July 16, 2021, 20:22 (GMT) |
Knife: Fixed undo not working with cut through The number of new cuts recorded each undo frame was set based on linehits. This broke when cut through was enabled. Solution was to increment the new cuts count every time #knife_add_single_cut is ran. |
Revision 474828b by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-remesh-voxel, soc-2021-porting-modifiers-to-nodes_all) July 16, 2021, 19:51 (GMT) |
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-remesh-voxel |
July 16, 2021, 19:29 (GMT) |
Cleanup: Simplify realizing of pointcloud instances Just a small change to make the function slightly shorter. |
July 16, 2021, 19:20 (GMT) |
Fix T89624: Vertex painting causes mesh to flicker The `ibo.lines_paint_mask` extractor doesn't have a callback to iterate bmesh faces, this made `filter_into` ignore the extractor. |
Revision c21f993 by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) July 16, 2021, 19:17 (GMT) |
removed makesrna from includes in CMakeLists.txt |
July 16, 2021, 18:33 (GMT) |
Use a modal keymap entry to toggle node unlinking with ALT. |
July 16, 2021, 18:18 (GMT) |
GPencil: Add option to reset center of the asset |
July 16, 2021, 18:10 (GMT) |
adaptive_cloth: AdaptiveMesh: set and retrieve `Node`s extra data From the `Cloth::verts`, set the extra data in the `Mesh::nodes`. Delete the `Cloth::verts` to not have duplicate data. Allocate data for `Cloth::verts`, and set from the `Mesh::nodes`. |
July 16, 2021, 18:00 (GMT) |
adaptive_cloth: Mesh: get elements mutably Useful to get the elements mutably. This does make `Mesh` less "safe" since anyone can add or delete elements without creating/deleting the necessary referencing between the elements but this shouldn't be too much of a problem because it would lead to an instant forced crash when the `Mesh` is used for anything. |
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Master Commits
MiikaHweb | 2003-2021