July 9, 2021, 20:00 (GMT) |
Fix channel packed images display in the Image/Node editor Channel packed images should not have their RGB affected by alpha. rendering in Cycles and Eevee was fine already, but displaying these was not right in the Image and Node editors. Not 100% sure what to do for the "Color and Alpha" mode, but I guess this should stay like it was before (applying the alpha). "Color", "R", "G", and "B" modes were changed to not have color be affected by alpha though. ref. T89034 Maniphest Tasks: T89034 Differential Revision: https://developer.blender.org/D11871 |
July 9, 2021, 18:30 (GMT) |
Merge branch 'master' into node-scrolling-improvements |
July 9, 2021, 18:29 (GMT) |
Show group output nodes with all sockets. |
July 9, 2021, 18:23 (GMT) |
GPencil: Fix memory leak The id_copy free must be reviewed. |
July 9, 2021, 17:26 (GMT) |
GPencil: Duplicate material array to temp object This is used to get a full color preview |
July 9, 2021, 17:09 (GMT) |
GPencil: Remove add to collection This was alreeady done in the object creation and it's the reason why is freezing. |
July 9, 2021, 16:34 (GMT) |
Geometry Nodes: fix direction mode in curve primitive line node Differential Revision: https://developer.blender.org/D11872 |
Revision 2cc4e15 by Jacques Lucke (temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) July 9, 2021, 16:32 (GMT) |
progress |
July 9, 2021, 16:21 (GMT) |
GPencil: Use ID directly as parm |
July 9, 2021, 16:01 (GMT) |
Cycles X: restore AO pass support This uses shader ray-tracing, which is not ideal for performance or runtime compile times. For that reason it might be moved into its own kernel later, but this at least brings back the feature. Differential Revision: https://developer.blender.org/D11873 |
Revision ceb9e7d by Jacques Lucke (temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) July 9, 2021, 15:48 (GMT) |
initial commit |
July 9, 2021, 15:42 (GMT) |
GPencil: Use ID instead of void |
July 9, 2021, 15:38 (GMT) |
Merge remote-tracking branch 'origin/node-group-single-socket-nodes' into node-group-single-socket-nodes |
July 9, 2021, 15:35 (GMT) |
Merge branch 'master' into node-group-single-socket-nodes |
July 9, 2021, 15:32 (GMT) |
Refactor CYcles X OptiX denoiser preparing for in-place operation Currently no functional changes are expected. Making code ready for re-using storage of the render buffers to store guiding passes when this is possible. |
July 9, 2021, 15:32 (GMT) |
Cycles X: Reduce OPtiX memory usage on multi-device The idea is to allow OptiX denoiser to modify input render buffers when it is known it will not conflict with the path tracer. Can be extended to the CPU rendering and OptiX denoising, but this will need some generic way of copying denoised passes only between render buffers. Differential Revision: https://developer.blender.org/D11865 |
July 9, 2021, 15:24 (GMT) |
Attempt at fixing T88281: Pose Library 'flip pose' sometimes flips wrong When flipping a pose in the pose library, sometimes the resulting pose can be wrong. This seems to happen when the rest orientation of the bone has its X-axis straight up/down. In these cases, an extra -1 scale to the X and Z axes of the resulting matrix seems to fix things. This is not a final fix, just a commit to a branch so that animators can get a test build. |
July 9, 2021, 15:22 (GMT) |
Cycles X: support cameras inside volumes Adds a new integrator_intersect_volume_stack kernel to initialize the volume stack after camera rays. Differential Revision: https://developer.blender.org/D11870 |
July 9, 2021, 15:16 (GMT) |
GPencil: Disable Edit mode for new Assets |
July 9, 2021, 14:54 (GMT) |
Merge branch 'master' into asset-greasepencil |
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Master Commits
MiikaHweb | 2003-2021