Blender Git Commit Log

All Blender Git commits.

Page: 593 / 8462

June 5, 2021, 11:33 (GMT)
BMesh: avoid extra faces-of-edges loop building partial update data
June 5, 2021, 10:50 (GMT)
Merge branch 'master' into eevee-gpencil
June 5, 2021, 07:16 (GMT)
Fix assert check in BLI_polyfill_beautify
June 5, 2021, 07:13 (GMT)
Fix assert in gpencil_batches_ensure
June 5, 2021, 07:05 (GMT)
Cleanup: use ternary operator for icon argument
June 5, 2021, 05:06 (GMT)
Fix T88828: View/Navigation(Walk/Fly) disappeared from keymap

This was unintentionally removed in
f92f5d1ac62c66ceb7a6ac1ff69084fbd5e3614a.
June 5, 2021, 05:06 (GMT)
Cleanup: indentation
June 5, 2021, 05:03 (GMT)
Cleanup: spelling in comments

Also remove reference to function that never existed for adding `bNode`.
June 5, 2021, 00:48 (GMT)
FFmpeg: Fix seeking not returning the correct frame when not using TC index

Fixed the logic for seeking in ffmpeg video files.
The main fix is that we now apply a small offset in ffmpeg_get_seek_pos
to make sure we don't get the frame in front of the seek position when
seeking backward.

The rest of the changes is general cleanup and untangling code.

Reviewed By: Richard Antalik

Differential Revision: https://developer.blender.org/D11492
June 4, 2021, 23:22 (GMT)
Fix T88813: Scalable allocator not used on win10

Due to the way we ship the CRT on windows TBB's
malloc proxy was unable to attach it self to
the memory management functions on windows 10.

This change moves ucrtbase.dll out of the blender.crt
folder and back into the main blender folder to side
step some undesirable behaviour on win10 making TBB
once more able to attach it self.

Having this work again, should give a speed
boost in memory allocation heavy workloads
such as mantaflow.

For details on how this only failed on Win10
see T88813
June 4, 2021, 22:35 (GMT)
Edit Mesh: partial updates for normal and face tessellation

This patch exposes functionality for performing partial mesh updates
for normal calculation and face tessellation while transforming a mesh.

The partial update data only needs to be generated once,
afterwards the cached connectivity information can be reused
(with the exception of changing proportional editing radius).

Currently this is only used for transform, in the future it could be
used for other operators as well as the transform panel.

The best-case overall speedup while transforming geometry is about
1.45x since the time to update a small number of normals and faces is
negligible.

For an additional speedup partial face tessellation is multi-threaded,
this gives ~15x speedup on my system (timing tessellation alone).
Exact results depend on the number of CPU cores available.

Ref D11494

Reviewed By: mano-wii
June 4, 2021, 21:22 (GMT)
Curve deform working slightly better
June 4, 2021, 19:05 (GMT)
EEVEE: Light: Fix culling in orthographic view
June 4, 2021, 18:29 (GMT)
EEVEE: LightCache: Fix broken visibility sampling
June 4, 2021, 17:52 (GMT)
EEVEE: LightCache: Fix broken light bounce
June 4, 2021, 17:15 (GMT)
Merge branch 'master' into eevee-gpencil
June 4, 2021, 16:22 (GMT)
EEVEE: Fix world probe rendering objects

Was leftover of a test.
June 4, 2021, 15:59 (GMT)
Nodes: Add Multiply Add to Vector Math nodes

Cycles, Eevee, OSL, Geo, Attribute

This operator provides consistency with the standard math node. Allows users to use a single node instead of two nodes for this common operation.

Reviewed By: HooglyBoogly, brecht

Differential Revision: https://developer.blender.org/D10808
June 4, 2021, 15:16 (GMT)
windows/deps: Fix TBB build issues.

rB847579b42250 updated the TBB build script
which had some unintended consequences for
windows as the directory layout slightly
changed.

This change adjusts the builder to the new
structure, there are no version/functional
changes.
June 4, 2021, 14:43 (GMT)
Merge branch 'master' into override-recursive-resync
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021