Blender Git Statistics -> Branches -> override-recursive-resync
"Override-recursive-resync" branch
Total commits : 71
Total committers : 15
First Commit : May 18, 2021
Latest Commit : June 14, 2021
Commits by Date
Date | Number of Commits | |
---|---|---|
June 14, 2021 | 37 | |
June 13, 2021 | 0 | |
June 12, 2021 | 0 | |
June 11, 2021 | 3 | |
June 10, 2021 | 0 | |
June 9, 2021 | 1 | |
June 8, 2021 | 1 | |
June 7, 2021 | 1 | |
June 6, 2021 | 0 | |
June 5, 2021 | 0 | |
June 4, 2021 | 2 | |
June 3, 2021 | 0 | |
June 2, 2021 | 0 | |
June 1, 2021 | 0 | |
May 31, 2021 | 0 | |
May 30, 2021 | 0 | |
May 29, 2021 | 0 | |
May 28, 2021 | 0 | |
May 27, 2021 | 4 | |
May 26, 2021 | 14 | |
May 25, 2021 | 5 | |
May 24, 2021 | 0 | |
May 23, 2021 | 0 | |
May 22, 2021 | 0 | |
May 21, 2021 | 0 | |
May 20, 2021 | 1 | |
May 19, 2021 | 1 | |
May 18, 2021 | 1 |
Committers
Author | Number of Commits |
---|---|
Bastien Montagne | 36 |
Campbell Barton | 12 |
Jacques Lucke | 5 |
Germano Cavalcante | 3 |
Hans Goudey | 2 |
Harley Acheson | 2 |
Jeroen Bakker | 2 |
Julian Eisel | 2 |
Bastien Montagne | 1 |
Brecht Van Lommel | 1 |
Kévin Dietrich | 1 |
Leon Zandman | 1 |
Maxime Casas | 1 |
Pablo Dobarro | 1 |
Thomas Lachmann | 1 |
Popular Files
Filename | Total Edits |
---|---|
lib_override.c | 11 |
wm_files.c | 5 |
object_add.c | 3 |
BLO_readfile.h | 3 |
readfile.c | 3 |
BKE_lib_override.h | 2 |
extract_mesh_ibo_points.cc | 2 |
versioning_280.c | 2 |
BKE_lib_remap.h | 2 |
readfile.h | 2 |
Latest commits
June 14, 2021, 14:34 (GMT) |
Fix build error in release builds after recent changes |
June 14, 2021, 14:34 (GMT) |
Python API: option for render engines to disable image file saving For some custom rendering engines it's advantageous not to write the image files to disk. An example would be a network rendering engine which does it's own image writing. This feature is only supported when bl_use_postprocess is also disabled, since render engines can't influence the saving behavior of the sequencer or compositor. Differential Revision: https://developer.blender.org/D11512 |
June 14, 2021, 14:34 (GMT) |
Fix T88494: add missing depsgraph relation update tags Adding e.g. a Collection Info node creates a new depsgraph relation. Therefore the relations should be updated. |
June 14, 2021, 14:34 (GMT) |
Cleanup: Reduce indentation from redundant check |
June 14, 2021, 14:34 (GMT) |
Fix missing directory in CMakeLists.txt |
June 14, 2021, 14:34 (GMT) |
Fix libmv new[]/delete[] mismatch |
June 14, 2021, 14:34 (GMT) |
Cleanup: use return arg prefix for ED_object_add_generic_get_opts |
June 14, 2021, 14:34 (GMT) |
BLI_math: Cleanup: Use `mul_`/`madd_` functions. Better to avoid explicit vectors components direct manipulation when a generic operation for whole vector exists, if nothing else it avoids potential mistakes in indices. |
June 14, 2021, 14:34 (GMT) |
Cleanup: redundant initialization These were limited to obvious cases. Some less obvious cases were kept as refactoring might make them necessary in future. |
June 14, 2021, 14:34 (GMT) |
Cleanup: missing include |
June 14, 2021, 14:34 (GMT) |
Fix T88812: Child Windows on Vertical Monitors This patch improves the positioning of child windows when on monitors that are arranged vertically (any above any other). When calculating a window position in Ghost coordinates from GL coordinates we were using monitor height, which can give incorrect values when desktop is taller than any single monitor. So use desktop height instead. See D10637 for more details and examples. Differential Revision: https://developer.blender.org/D10637 Reviewed by Brecht Van Lommel |
June 14, 2021, 14:34 (GMT) |
Fix T88515: Cycles does not update light transform from linked collections When moving a linked collection, we seem to only receive a depsgraph update for an empty object so the Blender synchronization cannot discriminate it and tag the object(s) (light or geometry) for an update through id_map.set_recalc. This missing transform update only affects lights since we do not check manually if the transformations were modified like we do for objects. To fix this, add a check to see if the transformation is different provided that a light was already created. Reviewed By: brecht Maniphest Tasks: T88515 Differential Revision: https://developer.blender.org/D11574 |
June 14, 2021, 14:34 (GMT) |
BLI_math: Fix several division-by-zero cases. Those were caused by various tools used on degenerate geometry, see T79775. Note that fixes are as low-level as possible, to ensure they cover as much as possible of unreported issues too. We still probably have many more of those hidden in BLI_math though. |
June 14, 2021, 14:34 (GMT) |
Render Window as Non-Child on Win32 platform This patch makes the "Render" window a top-level window, not a child of the main window, which was the case in blender versions prior to 2.93. This means it is no longer "on top", nor is the icon grouped on the taskbar in the same way, but you can Alt-Tab between it and the main window. This change only affects the Windows platform as the other platforms behave this way. See D11576 for links to negative feedback that prompts this change. Differential Revision: https://developer.blender.org/D11576 Reviewed by Brecht Van Lommel |
June 14, 2021, 14:34 (GMT) |
Cleanup: misleading return argument for hair_create_input_mesh - The argument with named with an `r_` prefix when it was in fact also read from. - The argument passed in had to be 'psys->clmd->hairdata', if it was not - the function would not worked. |
June 14, 2021, 14:34 (GMT) |
Cleanup: remove redundant NULL check, reduce scope |
June 14, 2021, 14:34 (GMT) |
Cleanup: allocation size mismatch warning While harmless, use fixed size int type for pixel data. |
June 14, 2021, 14:34 (GMT) |
Cleanup: rename 'unsigned int' -> 'uint' |
June 14, 2021, 14:34 (GMT) |
Fix T88807: crash when there are multiple links between the same sockets This commit does two things: * Disallows creating more than one link from one socket to a multi socket input. * Properly count links if there happen to be more than one link between the same sockets. The new link counting should also be more efficient asymptotically. Differential Revision: https://developer.blender.org/D11570 |
June 14, 2021, 14:34 (GMT) |
Overlays: Make flash on mode transfer an operator property This moves the flash on mode transfer effect option from the overlays to an operator property of the mode transfer operator. - This effect is intended to show the target object when no overlays or a minimal set of overlays is enabled. Making it part of the whole set of overlays invalidates this use case. - The effect is not intended to be configurable per viewport, it should be a global option. The effect is still implemented using the overlay engine (instead of a draw modal callback) due to performance and drawing artifacts. Having it implemented as an overlay with runtime timer data in the objects makes also possible to run multiple animations at the same time without any visual glitches. Reviewed By: campbellbarton, JulienKaspar Differential Revision: https://developer.blender.org/D11519 |
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