May 19, 2021, 20:13 (GMT) |
Cleanup: Use consistent order for functions in node files After this commit, all geometry node "init" and "update" functions are at the top of each file, right below the "layout" function. This means you can always scroll to the bottom of the file to see the entry point, and the boring boilerplate code is grouped in one section. |
May 19, 2021, 19:58 (GMT) |
Geometry Nodes: Execute point rotate node on curve component When adding attributes on the curve component, I missed calling this node's execute function on the curve component, like the other nodes. |
May 19, 2021, 19:21 (GMT) |
Dyntopo: code cleanup |
May 19, 2021, 17:44 (GMT) |
Cycles X: remove unused megakernel for GPU rendering This reduces OptiX runtime compilation time to less than a second here. Differential Revision: https://developer.blender.org/D11313 |
May 19, 2021, 17:29 (GMT) |
Apply D9974: Sanitize threaded preview creation with undo With undo/redo after creating assets, previews of the "Current File" asset library would often go missing, e.g. see T83884. The preview generation in a background job will eventually modify ID data, but the undo push was done prior to that. So obviously, an undo then would mean the preview is lost. This patch makes it so undo/redo will regenerate the preview, if the preview rendering was invoked but not finished in the undone/redone state. The preview flag `PRV_UNFINISHED` wasn't entirely what we needed. So I had to change it to a slightly different flag. |
May 19, 2021, 17:22 (GMT) |
Geometry Nodes: Support for dynamic attributes on curve splines With this patch you will be able to add and remove attributes from curve data inside of geometry nodes. The following is currently implemented: * Adding attributes with any data type to splines or spline points. * Support for working with multiple splines at the same time. * Interaction with the three builtin point attributes. * Resampling attributes in the resample node. The following is not implemented in this patch: * Joining attributes when joining splines with the join geometry node. * Domain interpolation between spline and point domains. * More efficient ways to call attribute operations once per spline. Differential Revision: https://developer.blender.org/D11251 |
May 19, 2021, 17:16 (GMT) |
Cycles X: Remove usage of mega-kernel The usage of the mega-kernel is commented out with this change. There are few benefits of removing the mega-kernel: - It takes extra time to compile and space to ship. - It is not compatible with features like shadow catcher. The rest of the changes are related on attempt to avoid performance loss in various scenes. Those changes include: - Make work tile smaller in size. This makes the work tile more friendly for greedy scheduling when adaptive sampling is used. Currently this is achieved by keeping pixel same the same and lowering number of samples per work tile. The idea behind this is to avoid dramatic change in order in which pixels are scheduled for sampling. - Keep tile size dimensions a power of two. This lowers the unused path states (which can be watched with ./bin//blender --debug-cycles --verbose 3 2>&1 | grep "Number of unused path states" In own tests it seems that we barely "waste" path states now. - Make it so tiles are scheduled in the order of samples first. As in: keep pixel-space coherency, similar to how it is done in the `get_work_pixel()`. - Only keep extreme case tests for the tile size calculation. Avoids some unnecessary updates, while still ensuring correct behavior in extremes. The timing goes as following: ``` RTX 6000 (Turing) new cycles-x bmw27.blend 10.8964 10.4269 classroom.blend 17.4476 16.6609 pabellon.blend 9.77167 9.14966 monster.blend 10.3662 12.0106 barbershop_interior.blend 11.9445 12.5769 junkshop.blend 16.3556 16.5213 pvt_flat.blend 16.5317 17.4047 RTX A6000 (Ampere) new cycles-x bmw27.blend 7.74059 7.65293 classroom.blend 10.775 10.9143 pabellon.blend 6.00643 5.85334 monster.blend 6.79277 8.0134 barbershop_interior.blend 8.39941 8.47159 junkshop.blend 10.4258 10.9882 pvt_flat.blend 10.2752 10.8821 ``` Not entirely happy with the results: there are some very nice speedups interleaved with some slowdown. Although, slowdown is within 5%, so hopes that we can gain it back with more tricks from the sleeves. Some thing to try: - Try lowering tile size in pixels - Try better alignment of tile size with number of threads on a multiprocessor. This change is a combined brain activity from Brecht and myself. Differential Revision: https://developer.blender.org/D11311 |
May 19, 2021, 17:11 (GMT) |
Merge branch 'asset-browser-poselib' into asset-browser |
Revision 374e32e by Julian Eisel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) May 19, 2021, 17:07 (GMT) |
Remove unnecessary `NonCopyable` mixin usages |
May 19, 2021, 17:02 (GMT) |
Cleanup: Use copy constructor for CurveEval There is no need for a special "copy" method with a copy constructor, which will be necessary to explicitly copy attributes anyway. |
Revision 92d3d17 by Julian Eisel (asset-browser, asset-browser-poselib, temp-pose-flipping-fix-attempt) May 19, 2021, 16:47 (GMT) |
Merge branch 'master' into asset-browser-poselib |
May 19, 2021, 16:45 (GMT) |
Merge branch 'master' into asset-system-filelist |
May 19, 2021, 16:32 (GMT) |
Fix compile errors after merge conflicts |
May 19, 2021, 16:30 (GMT) |
Cycles OpenCL: disable AO preview kernels These seem to be causing some stability issues, and really are just not that useful in practice. Compiling them is slow already, so it does not improve the user experience much to show an AO preview if it's not nearly instant. |
May 19, 2021, 16:30 (GMT) |
Fix T87793: Cycles OptiX crash hiding objects in viewport render |
May 19, 2021, 16:19 (GMT) |
Merge branch 'master' into asset-browser |
May 19, 2021, 15:57 (GMT) |
Assets: Use textures (and shadows) for automatic object previews Textures may be important to be able to identify an object. They are also a way to make many objects look more like when rendered with an advanced render engine, without being that expensive. So this seems like a simple way to increase usefulness of the automatic previews. |
May 19, 2021, 15:56 (GMT) |
GPencil: Apply NanoSVG fix This fix is ported from official NanoSVG git |
May 19, 2021, 15:53 (GMT) |
Merge branch 'master' into override-recursive-resync |
May 19, 2021, 15:50 (GMT) |
IDManagement: Add basic test regarding id sorting in their listbase. Note that while sorting of local IDs is fine, currently sorting of linked IDs is a total unpredictable failure. Next commit will fix this, ensuring that linked IDs are grouped by their library, and properly name-sorted within this library group. |
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Master Commits
MiikaHweb | 2003-2021