November 23, 2021, 09:38 (GMT) |
BKE link/append: Add optional blendfile handle to libraries. This enables calling code to deal with the blendfile handle themselves, BKE_blendfile_link then just borrows, uses this handle and does not release it. Needed e.g. for python's libcontext system to use new BKE_blendfile_link_append code. Part of T91414: Unify link/append between WM operators and BPY context manager API, and cleanup usages of `BKE_library_make_local`. |
November 23, 2021, 08:44 (GMT) |
Merge branch 'blender-v3.0-release' |
November 23, 2021, 08:43 (GMT) |
Fix T93092: incomplete animation rendering of multi-layer exr composition This was broken by rB0c3b215e7d5456878b155d13440864f49ad1f230. The caching of loaded exr files needed some special treatment. Differential Revision: https://developer.blender.org/D13313 |
November 23, 2021, 08:35 (GMT) |
Fix T92654: missing padding in spreadsheet cells This was probably broken by rB5c2330203e11e0d916960218b07d88d2193bf526. For now just add the padding back in a spreadsheet specific way. Differential Revision: https://developer.blender.org/D13315 |
November 23, 2021, 08:32 (GMT) |
Fix T93090: crash with data transfer modifier and geometry nodes There was a missing normals layer that was requested by the data transfer modifier from the target object. The normal layer was correctly added to the target object. However, it never reached the data transfer modifier because the mesh was copied in `BKE_object_get_evaluated_mesh` (in the call to `get_mesh_for_write`) and the copy does not include the normals layer. The solution is to not use `get_mesh_for_write` here which was only used because `BKE_object_get_evaluated_mesh` returns a non-const `Mesh *`. Mid term, it should actually return a `const Mesh *` to avoid the confusion. Differential Revision: https://developer.blender.org/D13319 |
November 23, 2021, 08:14 (GMT) |
Fix T93007: Cycles not updating for animated Object properties like color |
November 23, 2021, 08:12 (GMT) |
Fix T93198: Frame Selected in greasepencil curve editing does not work Was not taking into account curve points at all. Maniphest Tasks: T93198 Differential Revision: https://developer.blender.org/D13281 |
November 23, 2021, 08:09 (GMT) |
Fix T93194: greasepencil channel lists ignoring collection visibility Same fix as rB0a3b4d4c64f1, but this time for greasepencil. To repeat: dopesheet in greasepencil mode was ignoring the temporariy visibility flag of collections. As a result, even though the dopesheet was supposed to show animation data of visible greasepencils only was still showing such data of greasepencils that were hidden by hiding their collection. |
November 23, 2021, 08:07 (GMT) |
Fix T89260: Eevee crashes with custom node sockets. Cause of this issue is that Custom Node Sockets info type was initialized as SOCK_FLOAT when registering. Areas within the core that would ignore custom socket types by checking its type would use the socket as being a float type. When custom node sockets have a property called default_value blender tries to store it as an internal default value what failed in debug builds. This patch will set the socket type to SOCK_CUSTOM when registering a custom socket type and allow, but skip storage of custom default values. In this case the default values should already be stored as custom properies. Reviewed By: campbellbarton, JacquesLucke Maniphest Tasks: T89260 Differential Revision: https://developer.blender.org/D13174 |
November 23, 2021, 07:48 (GMT) |
Fix T92384: Wrong UV layers used with Boolean Modifier (Fast Solver) Ensure the layers from the source mesh are used instead of the object referenced by the boolean modifier. |
November 23, 2021, 07:47 (GMT) |
Cleanup: Use new CollectionRef::empty() method Use the new CollectionRef::empty() method in all locations where appropriate. Differential Revision: https://developer.blender.org/D13276 |
November 23, 2021, 07:44 (GMT) |
Fix T88614: Mixdown crashes Blender 2.92.0 and 3.0.0 Alpha The problem is caused by the most recent ffmpeg version (4.4) which needs channels to be set when submitting a frame for encoding. |
November 23, 2021, 07:39 (GMT) |
Cleanup: silent clang-tidy warning NULL vs nullptr. |
November 23, 2021, 04:40 (GMT) |
VSE: Add drag and drop handler for preview area For some users, dropping assets into preview area may be more practical due to space constraints or it may be just more intuitive. Reviewed By: ISS Differential Revision: https://developer.blender.org/D13311 |
November 23, 2021, 04:39 (GMT) |
VSE: Support drag and drop for datablocks For using the Outliner and/or the Asset Browser as scene independent tools to organize a/v source material is necessary for the users to be able to drag and drop data blocks into the VSE. This was also an unfulfilled design target for the Outliner Gsoc project. Datablocks won't be used directly. Path to file will be passed to strip add operator instead. Reviewed By: ISS Differential Revision: https://developer.blender.org/D13304 |
November 22, 2021, 23:57 (GMT) |
Merge branch 'blender-v3.0-release' |
November 22, 2021, 23:55 (GMT) |
Fix T93244: Cycles HIP not working with multi GPU rendering Use the correct device function (hipDeviceGet) for multi GPU setups, instead of hipGetDevice which just returns the default device. Differential Revision: https://developer.blender.org/D13323 |
November 22, 2021, 22:40 (GMT) |
Fix: Const warning in editmesh_knife.c Fixes a warning caused by freeing a const pointer. This commit removes the const modifier. Differential Revision: https://developer.blender.org/D13321 |
November 22, 2021, 20:26 (GMT) |
Merge branch 'blender-v3.0-release' |
November 22, 2021, 20:14 (GMT) |
Assets: Generate light preview when making light object an asset We already supported previews for lights, just didn't actually use them when making a light object an asset. They were only used when making the light data itself an asset. |
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Master Commits
MiikaHweb | 2003-2021