March 30, 2021, 13:27 (GMT) |
GPencil: Add Bezier support to Lattice modifier |
March 30, 2021, 13:13 (GMT) |
GPencil: Add Bezier support to Array modifier |
Revision 878ba0c by Sybren A. Stüvel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) March 30, 2021, 12:09 (GMT) |
Pose Library: correct status text when blending poses |
Revision 23c4220 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) March 30, 2021, 12:06 (GMT) |
Pose Library: remember last-used blend factor When the interactive blending operator finishes, store the chosen blend factor in the RNA properties. This ensures that pressing F9 shows the actual factor, which can then be readjusted. |
March 30, 2021, 12:04 (GMT) |
Cycles: Do not allocate tile buffers on all devices when peer memory is active and denoising is not Separate tile buffers on all devices only need to exist when denoising is active (so any overlap being rendered simultaneously does not write to the same memory region). When denoising is not active they can be distributed like all other memory when peer memory support is available. Reviewed By: brecht Differential Revision: https://developer.blender.org/D10858 |
March 30, 2021, 12:02 (GMT) |
Cycles: restore writing of light render passes * Write directly into render buffers instead of PathRadiance * Indirect and shadow paths are now marked as needing to be written to either reflection, transmission or volume scatter passes with a flag * For diffuse/glossy distinction in reflection, we store the ratio of diffuse and glossy so we can reconstruct the diffuse and glossy throughput * Get rid of ShadowLight integrator state store in shadow path throughput and flag instead Still missing: * AO and shadow passes * Proper handling of ray visibility on lights * Adaptive sampling passes |
March 30, 2021, 11:54 (GMT) |
A bit of progress |
March 30, 2021, 11:12 (GMT) |
Build Environment: set MAKE_THREADS as per the CPU It is a better default. Reviewed By: sebbas, sybren Differential Revision: https://developer.blender.org/D10652 |
Revision 3d5c972 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) March 30, 2021, 11:10 (GMT) |
Pose Library: cleanly stop blending when quitting Blender When Blender quits while the pose blending operator is active, set the correct state (`POSE_BLEND_CANCEL`) before exiting, so that cleanup done correctly. |
Revision 5b1a5b1 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) March 30, 2021, 11:03 (GMT) |
Asset Browser: monitor subprocess after opening new Blender Monitor the new blender subprocess from the "Open Blend File" operator, and reload the asset browser after the subprocess stops. |
March 30, 2021, 10:57 (GMT) |
PyAPI: replace repr with our own escape function in animsys_refactor Use the same string escaping logic shared by RNA path resolving code. |
Revision b04e5d1 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) March 30, 2021, 10:47 (GMT) |
Asset Browser: add "Open Blend File" operator to Asset browser context menu Add an "Open Blend File" operator to the Asset Browser context menu, which starts a new blender process to open the blend file containing the active asset. |
March 30, 2021, 10:34 (GMT) |
Geometry Nodes: support multiple group input nodes Previously this was only supported within nested node groups. Now it is also supported for the root node group that is referenced by the modifier. |
March 30, 2021, 10:15 (GMT) |
Cleanup: Typo in comment. |
March 30, 2021, 10:07 (GMT) |
Merge branch 'master' into cycles_texture_cache |
March 30, 2021, 09:40 (GMT) |
Armature: Add Display Axis Offset Display the bone axes at the head (root) of the bone by default, instead of the tail (tip), and add a slider so that it's possible to adjust this position. Versioning code is in place to ensure existing files behave the same (axes shown at tail), whereas new Armatures will be using the new default (axes shown at head). Reviewed By: #animation_rigging, #user_interface, Severin, Sybren Differential Revision: https://developer.blender.org/D7685 |
March 30, 2021, 08:31 (GMT) |
Python: clarify error message when accessing datablock by library When using `bpy.data.actions[action_name, "nonexistant-library"]`, use the term `filepath` instead of `name` in the error message. Also increase the size to match the file path length. Ref D10253 |
Revision 7c4f720 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) March 30, 2021, 08:22 (GMT) |
Merge remote-tracking branch 'origin/master' into asset-browser-poselib |
Revision ba2f148 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) March 30, 2021, 08:22 (GMT) |
Pose Library: remove use of `BONE_UNKEYED` bone flag This bone flag was removed in rBfd10c21f51243921e645939e3f6a569c19864d8e. No functional changes. |
March 30, 2021, 08:13 (GMT) |
Fix simple solidify wrong custom data on large ngons Fixes an unreported issue that vertex data on large ngons (>255) is messed up due to type conversion to char and back to int. Ref D10734 |
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Master Commits
MiikaHweb | 2003-2021