December 12, 2019, 11:41 (GMT) |
Codesign: Finish codesign step of bundling Adds all the missing bits from the previous commit, and implements extra required features: need to copy bundle's _CodeSignatures folder from codesign machine to the worker machine. |
December 12, 2019, 11:35 (GMT) |
USD: mark the exporter as Experimental feature This will allow us to merge the USD exporter into master before it's completely finished. |
December 12, 2019, 10:59 (GMT) |
Codesign: Initial implementation of macOS code signer Main goal of this change is to make codesign step of release signing to work on macOS. Development is currently was done on Linux based on looking into what commands are being invoked. Part of the change which touches other code signing utilities is related on making it possible to test "foreign" code signers on a different platform. |
Revision ee52b2f by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 12, 2019, 10:17 (GMT) |
Merge branch 'master' into functions |
December 12, 2019, 09:07 (GMT) |
GPencil: Remove properties use_stroke_pattern and use_stroke_texture_mix WIP: Still the flags are used in drawing code to keep old files running and compare results. Need to be removed later. |
December 12, 2019, 08:34 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 12, 2019, 08:32 (GMT) |
Merge branch 'master' into greasepencil-object Conflicts: release/scripts/startup/bl_ui/properties_data_modifier.py release/scripts/startup/bl_ui/properties_paint_common.py release/scripts/startup/bl_ui/space_toolsystem_toolbar.py |
December 12, 2019, 08:30 (GMT) |
GPencil: Set Vertex Paint Opacity and Tint Factor to PROP_FACTOR |
Revision 5cf56f6 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 12, 2019, 02:05 (GMT) |
GPencil: Refactor: Implement layer tint |
Revision 6e1eaa9 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 12, 2019, 01:47 (GMT) |
GPencil: Refactor: Fix Fills texture color mixing |
December 12, 2019, 01:46 (GMT) |
Mantaflow: Fix for guiding res pointer |
December 12, 2019, 01:46 (GMT) |
Mantaflow: Mantaflow is now an experimental feature |
Revision 9ad8f9e by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 12, 2019, 01:24 (GMT) |
GPencil: Refactor: Add Dots & Square drawing type Also add vertex color opacity |
Revision 2494b98 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 12, 2019, 01:24 (GMT) |
GPencil: Refactor: Improve stroke color mixing support This is a more simple implementation. Blending is done in a way that it supports the stencil functionallity out of the box. It is compatible with vertex paint, stroke material color and texture color without exclusivity. UI need to be reworked to remove the stencil option. |
Revision f883a9c by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 12, 2019, 01:24 (GMT) |
GPencil: Refactor: Add UV / Texture support to strokes |
December 11, 2019, 18:06 (GMT) |
Fix memory leak when closing Blender with running VR session |
December 11, 2019, 17:54 (GMT) |
Fix various space transform issues |
December 11, 2019, 16:48 (GMT) |
GPencil: Change order of the UI parameters for materials |
December 11, 2019, 16:41 (GMT) |
Mantaflow: Fixed more issues raised in part 11 of the review (D3861) |
December 11, 2019, 16:33 (GMT) |
Mantaflow: Fixed more issues raised in part 2 of the review (D3851) |
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